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Digital Tutors - Creating Professional Studio Game Assets for Production in 3ds Max and Unity
Size 1.07 GB
Files 14
Info Hash: 3AEFFD86A98C0F73AC22A6902A89107483738341
Indexed 2020-07-02 15:50:42
Updated 2020-07-02 15:50:42
📂 File List (14)
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01. Introduction and project overview.mp4
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02. Using Maxstart files to speed up the workflow.mp4
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03. Increasing productivity by customization.mp4
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04. Working smarter with TurboSmooth Pro.mp4
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05. Applying Texel Density with TexTools.mp4
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06. Moving from 3D Max to UVLayout in under 2 seconds.mp4
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07. Creating actions to save hours of production time.mp4
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08. Implementing naming conventions to increase productivity.mp4
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09. Establishing asset scale before authoring textures.mp4
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10. Critical thinking and fundamentals of asset creation.mp4
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11. Achieving better results with texture compression.mp4
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12. Compressing textures to achieve Texel Density and save memory.mp4
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13. Conforming UV's to Texel Density standards.mp4
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14. Transforming a standard prop to a hero asset.mp4
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