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[Digital Tutors] Creating Professional Studio Game Assets for Production in 3ds Max and Unity Tutorial-KTR
Size 754.15 MB
Files 14
Info Hash: CB92DE8589EE7DB98C9067E709F9200571B42EBA
Indexed 2014-09-01 16:32:39
Updated 2014-09-01 16:32:39
📂 File List (14)
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5.Applying Texel Density with TexTools.FLV
67.82 MB
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4.Working smarter with TurboSmooth Pro.FLV
66.95 MB
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14.Transforming a standard prop to a hero asset.FLV
64.74 MB
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3.Increasing productivity by customization.FLV
62.97 MB
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6.Moving from 3D Max to UVLayout in under 2 seconds.FLV
62.19 MB
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2.Using Maxstart files to speed up the workflow.FLV
60.25 MB
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9.Establishing asset scale before authoring textures.FLV
57.96 MB
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10.Critical thinking and fundamentals of asset creation.FLV
57.62 MB
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11.Achieving better results with texture compression.FLV
57.47 MB
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13.Conforming UV's to Texel Density standards.FLV
54.18 MB
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7.Creating actions to save hours of production time.FLV
47.36 MB
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12.Compressing textures to achieve Texel Density and save memory.FLV
42.57 MB
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8.Implementing naming conventions to increase productivity.FLV
40.3 MB
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1.Introduction and project overview.FLV
11.77 MB
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