Udemy - Game Development Stats and Skill Systems 07.2021
大小
2.36 GB
文件数
127
Info Hash:
8903700D8137508414F886F011A446663457AB83
收录时间
2026-01-08 03:12:09
更新时间
2026-01-08 03:36:37
文件列表 (127)
01 Introduction/001 Intro.en.srt
2.45 KB
01 Introduction/001 Intro.mp4
32.42 MB
01 Introduction/002 Unity and Preparing the Environment.en.srt
13.77 KB
01 Introduction/002 Unity and Preparing the Environment.mp4
58.19 MB
01 Introduction/003 Getting a Text Editor.en.srt
8.07 KB
01 Introduction/003 Getting a Text Editor.mp4
34.61 MB
02 Understanding Stats and Their Design/001 Creating the Project.en.srt
4.02 KB
02 Understanding Stats and Their Design/001 Creating the Project.mp4
20.47 MB
02 Understanding Stats and Their Design/002 Unbalance as a Design Decision.en.srt
8.59 KB
02 Understanding Stats and Their Design/002 Unbalance as a Design Decision.mp4
64.32 MB
02 Understanding Stats and Their Design/003 Utility vs Flavor.en.srt
4.04 KB
02 Understanding Stats and Their Design/003 Utility vs Flavor.mp4
24.67 MB
02 Understanding Stats and Their Design/004 Numerical Gains or Talents.en.srt
4.38 KB
02 Understanding Stats and Their Design/004 Numerical Gains or Talents.mp4
30.78 MB
03 Coding a Stats System/001 StatEnum.en.srt
4.38 KB
03 Coding a Stats System/001 StatEnum.mp4
26.21 MB
03 Coding a Stats System/002 Randomizing Stats and Accessing Them.en.srt
4.58 KB
03 Coding a Stats System/002 Randomizing Stats and Accessing Them.mp4
29.9 MB
03 Coding a Stats System/003 StatSystem.en.srt
3.89 KB
03 Coding a Stats System/003 StatSystem.mp4
26.54 MB
03 Coding a Stats System/004 TryToHit.en.srt
4.98 KB
03 Coding a Stats System/004 TryToHit.mp4
40.29 MB
03 Coding a Stats System/005 Using Delegates for Modifiers.en.srt
5.17 KB
03 Coding a Stats System/005 Using Delegates for Modifiers.mp4
32.54 MB
03 Coding a Stats System/006 Delegates with Reference Types.en.srt
6.04 KB
03 Coding a Stats System/006 Delegates with Reference Types.mp4
39.37 MB
03 Coding a Stats System/007 StatModifiers as Components.en.srt
4.95 KB
03 Coding a Stats System/007 StatModifiers as Components.mp4
35.08 MB
03 Coding a Stats System/008 Multiplicative Modifiers.en.srt
5.43 KB
03 Coding a Stats System/008 Multiplicative Modifiers.mp4
36.44 MB
03 Coding a Stats System/009 Cause Damage.en.srt
4.23 KB
03 Coding a Stats System/009 Cause Damage.mp4
35.01 MB
03 Coding a Stats System/010 Fight.en.srt
5.14 KB
03 Coding a Stats System/010 Fight.mp4
48.13 MB
03 Coding a Stats System/011 Project Backup.html
1022 B
04 Balancing D&D-like Stats/001 Hits to Kill.en.srt
5.33 KB
04 Balancing D&D-like Stats/001 Hits to Kill.mp4
18.82 MB
04 Balancing D&D-like Stats/002 Chance to Hit.en.srt
6.21 KB
04 Balancing D&D-like Stats/002 Chance to Hit.mp4
27.63 MB
04 Balancing D&D-like Stats/003 Formulas for Hit Chance.en.srt
4.62 KB
04 Balancing D&D-like Stats/003 Formulas for Hit Chance.mp4
27.01 MB
04 Balancing D&D-like Stats/004 Calculating Damage.en.srt
6.26 KB
04 Balancing D&D-like Stats/004 Calculating Damage.mp4
27.2 MB
04 Balancing D&D-like Stats/005 Beginning the Simulation Table.en.srt
3.46 KB
04 Balancing D&D-like Stats/005 Beginning the Simulation Table.mp4
16.92 MB
04 Balancing D&D-like Stats/006 Accuracy vs Dodge.en.srt
5.28 KB
04 Balancing D&D-like Stats/006 Accuracy vs Dodge.mp4
27.23 MB
04 Balancing D&D-like Stats/007 Calculating Stat Growth.en.srt
3.27 KB
04 Balancing D&D-like Stats/007 Calculating Stat Growth.mp4
24.74 MB
04 Balancing D&D-like Stats/008 Setting Up Other Classes' Tables.en.srt
3.7 KB
04 Balancing D&D-like Stats/008 Setting Up Other Classes' Tables.mp4
44.62 MB
04 Balancing D&D-like Stats/009 Finding Balance for the Hit Rate.en.srt
5.71 KB
04 Balancing D&D-like Stats/009 Finding Balance for the Hit Rate.mp4
42.46 MB
04 Balancing D&D-like Stats/010 Finding Balance for the Damage and HP.en.srt
4.98 KB
04 Balancing D&D-like Stats/010 Finding Balance for the Damage and HP.mp4
50.88 MB
04 Balancing D&D-like Stats/011 Finding Balance for the Other Classes.en.srt
5.78 KB
04 Balancing D&D-like Stats/011 Finding Balance for the Other Classes.mp4
55.28 MB
05 Balancing Another RPG-like Stats/001 Another Way of Calculating Damage.en.srt
5.87 KB
05 Balancing Another RPG-like Stats/001 Another Way of Calculating Damage.mp4
33.93 MB
05 Balancing Another RPG-like Stats/002 Adding the new Damage into the Simulation.en.srt
2.73 KB
05 Balancing Another RPG-like Stats/002 Adding the new Damage into the Simulation.mp4
33.32 MB
05 Balancing Another RPG-like Stats/003 DEX vs AGI.en.srt
5.18 KB
05 Balancing Another RPG-like Stats/003 DEX vs AGI.mp4
60.85 MB
05 Balancing Another RPG-like Stats/004 Remaking the Hit Rate.en.srt
5.35 KB
05 Balancing Another RPG-like Stats/004 Remaking the Hit Rate.mp4
46.71 MB
05 Balancing Another RPG-like Stats/005 Defense.en.srt
3.6 KB
05 Balancing Another RPG-like Stats/005 Defense.mp4
49.2 MB
05 Balancing Another RPG-like Stats/006 DPS.en.srt
2.92 KB
05 Balancing Another RPG-like Stats/006 DPS.mp4
28.6 MB
05 Balancing Another RPG-like Stats/007 Starting Stats Balance.en.srt
5.38 KB
05 Balancing Another RPG-like Stats/007 Starting Stats Balance.mp4
53.75 MB
05 Balancing Another RPG-like Stats/008 Growth Stats Balance.en.srt
3.76 KB
05 Balancing Another RPG-like Stats/008 Growth Stats Balance.mp4
35.3 MB
06 Coding a Flexible and Balanced System/001 Project Backup.html
1.06 KB
06 Coding a Flexible and Balanced System/002 HitChance Script.en.srt
5.39 KB
06 Coding a Flexible and Balanced System/002 HitChance Script.mp4
50.49 MB
06 Coding a Flexible and Balanced System/003 Effect Script.en.srt
5.6 KB
06 Coding a Flexible and Balanced System/003 Effect Script.mp4
49.89 MB
06 Coding a Flexible and Balanced System/004 Skill Script.en.srt
4.53 KB
06 Coding a Flexible and Balanced System/004 Skill Script.mp4
34.54 MB
06 Coding a Flexible and Balanced System/005 Turning HitChance into a Modular System.en.srt
4.53 KB
06 Coding a Flexible and Balanced System/005 Turning HitChance into a Modular System.mp4
40.51 MB
06 Coding a Flexible and Balanced System/006 Heal Effect.en.srt
7.89 KB
06 Coding a Flexible and Balanced System/006 Heal Effect.mp4
63.1 MB
06 Coding a Flexible and Balanced System/007 Targeting System.en.srt
4.76 KB
06 Coding a Flexible and Balanced System/007 Targeting System.mp4
45.21 MB
06 Coding a Flexible and Balanced System/008 Simulator Choosing Skills Automatically.en.srt
3.8 KB
06 Coding a Flexible and Balanced System/008 Simulator Choosing Skills Automatically.mp4
36.22 MB
06 Coding a Flexible and Balanced System/009 How Much Each Stat Contributes to the Skill.en.srt
5.8 KB
06 Coding a Flexible and Balanced System/009 How Much Each Stat Contributes to the Skill.mp4
49.15 MB
06 Coding a Flexible and Balanced System/010 Reorganizing the Project and Script's Names.en.srt
4.83 KB
06 Coding a Flexible and Balanced System/010 Reorganizing the Project and Script's Names.mp4
28.89 MB
06 Coding a Flexible and Balanced System/011 Skills that Applies Status Effects.en.srt
7.28 KB
06 Coding a Flexible and Balanced System/011 Skills that Applies Status Effects.mp4
60.28 MB
06 Coding a Flexible and Balanced System/012 Status Effects Stacking or Not.en.srt
4.18 KB
06 Coding a Flexible and Balanced System/012 Status Effects Stacking or Not.mp4
33.92 MB
06 Coding a Flexible and Balanced System/013 Adding Controls to Changing HP.en.srt
3.08 KB
06 Coding a Flexible and Balanced System/013 Adding Controls to Changing HP.mp4
22.58 MB
06 Coding a Flexible and Balanced System/014 Skills that Remove Status Effects.en.srt
5.07 KB
06 Coding a Flexible and Balanced System/014 Skills that Remove Status Effects.mp4
37.45 MB
06 Coding a Flexible and Balanced System/015 Delegates and Events On Turn Begin.en.srt
8.8 KB
06 Coding a Flexible and Balanced System/015 Delegates and Events On Turn Begin.mp4
69.98 MB
06 Coding a Flexible and Balanced System/016 Status with Limited Duration.en.srt
4.22 KB
06 Coding a Flexible and Balanced System/016 Status with Limited Duration.mp4
34.48 MB
06 Coding a Flexible and Balanced System/017 Reapplying Status Duration.mp4
30.37 MB
06 Coding a Flexible and Balanced System/018 Damage and Heal Over Time.en.srt
5.76 KB
06 Coding a Flexible and Balanced System/018 Damage and Heal Over Time.mp4
45.3 MB
06 Coding a Flexible and Balanced System/019 Percentage Effects.en.srt
2.82 KB
06 Coding a Flexible and Balanced System/019 Percentage Effects.mp4
28.94 MB
06 Coding a Flexible and Balanced System/020 Skills with Multiple Effects.en.srt
2.84 KB
06 Coding a Flexible and Balanced System/020 Skills with Multiple Effects.mp4
25.58 MB
06 Coding a Flexible and Balanced System/021 Creating other types of Targets.en.srt
4.64 KB
06 Coding a Flexible and Balanced System/021 Creating other types of Targets.mp4
32.33 MB
06 Coding a Flexible and Balanced System/022 TargetsLowHPAlly.en.srt
3.21 KB
06 Coding a Flexible and Balanced System/022 TargetsLowHPAlly.mp4
26.86 MB
06 Coding a Flexible and Balanced System/023 Targets Based On Status Effects.en.srt
5.5 KB
06 Coding a Flexible and Balanced System/023 Targets Based On Status Effects.mp4
46.65 MB
06 Coding a Flexible and Balanced System/024 Creating the Classes_Jobs.en.srt
4.25 KB
06 Coding a Flexible and Balanced System/024 Creating the Classes_Jobs.mp4
31.84 MB
06 Coding a Flexible and Balanced System/025 Turn Order System.en.srt
5.81 KB
06 Coding a Flexible and Balanced System/025 Turn Order System.mp4
45.24 MB
06 Coding a Flexible and Balanced System/026 Adding the Turn Order to our Simulator.en.srt
8.17 KB
06 Coding a Flexible and Balanced System/026 Adding the Turn Order to our Simulator.mp4
73.43 MB
06 Coding a Flexible and Balanced System/027 Fixing Bugs.en.srt
3.06 KB
06 Coding a Flexible and Balanced System/027 Fixing Bugs.mp4
23.84 MB
06 Coding a Flexible and Balanced System/028 Applying the Stats from the Spreadsheets.en.srt
2.82 KB
06 Coding a Flexible and Balanced System/028 Applying the Stats from the Spreadsheets.mp4
33.86 MB