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Creative Development Creating a Low Poly Game Character in Maya and Silo with Antony Ward
大小 2.36 GB
文件数 33
Info Hash: FC9DA46041B05FF04A389D9D51B4D9A5A5ED40CB
收录时间 2026-01-03 21:34:46
更新时间 2026-01-03 21:34:46
文件列表 (33)
project_files.zip
234.04 MB
11. Adding in the boots.flv
95.77 MB
21. Assigning texture space priority to UV shells.flv
94.53 MB
12. Refining the helmet.flv
91.46 MB
18. Adding UVs for the torso upper arm and thighs.flv
91.06 MB
25. Defining sections of armor.flv
87.44 MB
24. Exporting basic normal maps.flv
87.36 MB
17. Creating UVs for the stomach and hands.flv
87.32 MB
10. Building lower leg details.flv
86.93 MB
13. Beginning to clean up our model in Maya.flv
84.7 MB
8. Continuing to work in more details.flv
82.27 MB
19. Laying out additional UVs.flv
82.02 MB
14. Testing areas of deformation.flv
81.4 MB
6. Adding the chest and combining the body.flv
80.54 MB
15. Optimizing and smoothing our model.flv
80.36 MB
26. Adding dirt and worn metal to our textures.flv
79.52 MB
5. Building the head and helmet.flv
77.85 MB
7. Starting to add upper body armor details.flv
76.06 MB
31. Enhancing the diffuse map with our normal map.flv
73.69 MB
29. Enhancing our normal map in CrazyBump.flv
70.93 MB
16. Preparing our model for UVs.flv
70.05 MB
3. Starting to add the hands.flv
64.35 MB
23. Baking the diffuse and lighting passes.flv
63.71 MB
30. Using 3D-Coat to paint normal maps for the organic details.flv
58.52 MB
27. Texturing the face of our model.flv
54.67 MB
4. Refining the hands.flv
53.11 MB
9. Optimizing as we work.flv
46.07 MB
32. Filling in empty texture space.flv
43.62 MB
2. Beginning to block out the shape.flv
40.89 MB
28. Removing texture seams in 3D-Coat.flv
39.26 MB
22. Applying basic shaders to our model.flv
29.68 MB
1. Introduction and project overview.flv
15.76 MB
20. Adding UVs to the feet.flv
11.88 MB

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