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[ FreeCourseWeb.com ] 3ds Max 2026 Essential Training
Size 3.49 GB
Files 479
Info Hash: 67262D367C2D473BFE6699DCB0FEBBD9350A0C17
Indexed 2025-05-03 20:51:40
Updated 2025-05-03 20:51:40
📂 File List (479)
🎬
01 - Introducing 3ds Max 2026.mp4
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01 - Introducing 3ds Max 2026.srt
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02 - Using the exercise files.mp4
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02 - Using the exercise files.srt
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03 - Setting preferences.mp4
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03 - Setting preferences.srt
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04 - Using project folders.mp4
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04 - Using project folders.srt
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01 - Getting familiar with the interface.mp4
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01 - Getting familiar with the interface.srt
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02 - Creating primitives.mp4
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02 - Creating primitives.srt
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03 - Position, rotate, and scale objects.mp4
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03 - Position, rotate, and scale objects.srt
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04 - Navigating in viewports.mp4
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04 - Navigating in viewports.srt
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05 - Orbit and viewport undo.mp4
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05 - Orbit and viewport undo.srt
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06 - Accelerate workflow with hotkey shortcuts.mp4
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06 - Accelerate workflow with hotkey shortcuts.srt
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07 - Choosing viewport shading modes.mp4
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07 - Choosing viewport shading modes.srt
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08 - Configuring viewport layouts.mp4
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08 - Configuring viewport layouts.srt
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01 - Specifying units of measurement.mp4
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01 - Specifying units of measurement.srt
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02 - Defining the home grid.mp4
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02 - Defining the home grid.srt
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03 - Saving a maxstart.max template scene.mp4
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03 - Saving a maxstart.max template scene.srt
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04 - Merging scenes.mp4
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04 - Merging scenes.srt
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01 - Outlining object names with Scene Explorer.mp4
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01 - Outlining object names with Scene Explorer.srt
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02 - Managing objects with Scene Explorer.mp4
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02 - Managing objects with Scene Explorer.srt
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03 - Duplicating forms with Array modifier.mp4
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03 - Duplicating forms with Array modifier.srt
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04 - Duplicating objects with Clone.mp4
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04 - Duplicating objects with Clone.srt
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05 - Collecting objects in a group.mp4
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05 - Collecting objects in a group.srt
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06 - Managing display layers in the Layer Explorer.mp4
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06 - Managing display layers in the Layer Explorer.srt
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07 - Using Isolate Selection and Lock Selection.mp4
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07 - Using Isolate Selection and Lock Selection.srt
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01 - Selecting in window and crossing modes.mp4
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01 - Selecting in window and crossing modes.srt
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02 - Moving objects in reference coordinate systems.mp4
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02 - Moving objects in reference coordinate systems.srt
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03 - Rotating objects in reference coordinate systems.mp4
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03 - Rotating objects in reference coordinate systems.srt
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04 - Choosing a transform center.mp4
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04 - Choosing a transform center.srt
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05 - Transform center reference coordinates.mp4
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05 - Transform center reference coordinates.srt
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06 - Introducing snap.mp4
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06 - Introducing snap.srt
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07 - Precision transforms with grid snap.mp4
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07 - Precision transforms with grid snap.srt
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01 - Creating shapes.mp4
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01 - Creating shapes.srt
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02 - Editing Bezier splines.mp4
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02 - Editing Bezier splines.srt
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03 - Setting shape detail with interpolation.mp4
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03 - Setting shape detail with interpolation.srt
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04 - Modeling with the Extrude modifier.mp4
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04 - Modeling with the Extrude modifier.srt
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05 - Extruding along a path with the Sweep modifier.mp4
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05 - Extruding along a path with the Sweep modifier.srt
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06 - Importing Illustrator paths to 3ds Max.mp4
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06 - Importing Illustrator paths to 3ds Max.srt
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07 - Adding a Bevel modifier.mp4
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07 - Adding a Bevel modifier.srt
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08 - Modeling typography with TextPlus.mp4
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08 - Modeling typography with TextPlus.srt
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01 - Deforming an object with a modifier.mp4
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01 - Deforming an object with a modifier.srt
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02 - Layering deformers in the modifier stack.mp4
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02 - Layering deformers in the modifier stack.srt
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03 - Defining polygon-level detail.mp4
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03 - Defining polygon-level detail.srt
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04 - Passing a selection up the stack.mp4
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04 - Passing a selection up the stack.srt
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05 - Understanding topology dependence.mp4
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05 - Understanding topology dependence.srt
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06 - Versioning parametric assets.mp4
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06 - Versioning parametric assets.srt
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01 - Combining meshes with Boolean modifier.mp4
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01 - Combining meshes with Boolean modifier.srt
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02 - Adding edges with Quickslice.mp4
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02 - Adding edges with Quickslice.srt
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03 - Adding edges with Cut.mp4
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03 - Adding edges with Cut.srt
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04 - Hard and soft edges with Smooth modifier.mp4
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04 - Hard and soft edges with Smooth modifier.srt
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05 - Using the Modeling ribbon.mp4
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05 - Using the Modeling ribbon.srt
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06 - Branching with Editable Poly Extrude.mp4
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06 - Branching with Editable Poly Extrude.srt
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07 - Detailing a mesh.mp4
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07 - Detailing a mesh.srt
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08 - Grow and convert sub-object selections.mp4
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08 - Grow and convert sub-object selections.srt
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09 - Rounding corners with Chamfer.mp4
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09 - Rounding corners with Chamfer.srt
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10 - Optimization with the Retopology modifier.mp4
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10 - Optimization with the Retopology modifier.srt
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01 - Understanding subdivision surfaces.mp4
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01 - Understanding subdivision surfaces.srt
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02 - Modeling with the Symmetry modifier.mp4
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02 - Modeling with the Symmetry modifier.srt
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03 - Modeling curvature with Soft Selection.mp4
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03 - Modeling curvature with Soft Selection.srt
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04 - Refining geometry with Swift Loop.mp4
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04 - Refining geometry with Swift Loop.srt
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05 - Sub-object transform constraints.mp4
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05 - Sub-object transform constraints.srt
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06 - Correcting a seam with Align to Grid.mp4
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06 - Correcting a seam with Align to Grid.srt
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07 - Preserving polygon count with Edge Crease.mp4
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07 - Preserving polygon count with Edge Crease.srt
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01 - Understanding camera types.mp4
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01 - Understanding camera types.srt
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02 - Creating a Physical Camera.mp4
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02 - Creating a Physical Camera.srt
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03 - First-person camera navigation.mp4
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03 - First-person camera navigation.srt
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04 - Enabling safe frames.mp4
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04 - Enabling safe frames.srt
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05 - Setting render resolution and aspect ratio.mp4
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05 - Setting render resolution and aspect ratio.srt
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06 - Rotating in Gimbal coordinate space.mp4
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06 - Rotating in Gimbal coordinate space.srt
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07 - Emulating a tripod with rotation axis order.mp4
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07 - Emulating a tripod with rotation axis order.srt
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01 - Rendering in the viewport.mp4
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01 - Rendering in the viewport.srt
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02 - Creating photometric lights.mp4
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02 - Creating photometric lights.srt
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03 - Adjusting intensity and color.mp4
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03 - Adjusting intensity and color.srt
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04 - Enabling exposure control.mp4
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04 - Enabling exposure control.srt
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05 - Adjusting light shape and distribution.mp4
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05 - Adjusting light shape and distribution.srt
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06 - Controlling spotlight parameters.mp4
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06 - Controlling spotlight parameters.srt
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07 - Using the Light Explorer.mp4
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07 - Using the Light Explorer.srt
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01 - Illumination with an environment color.mp4
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02 - Illumination with an HDRI environment.mp4
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02 - Illumination with an HDRI environment.srt
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03 - Separating the environment from the background.mp4
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03 - Separating the environment from the background.srt
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04 - Creating a Sun and Sky.mp4
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04 - Creating a Sun and Sky.srt
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05 - Art directing Sun and Sky parameters.mp4
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01 - Render setup for materials.mp4
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01 - Render setup for materials.srt
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02 - Using the Slate Material Editor.mp4
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02 - Using the Slate Material Editor.srt
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03 - Assigning materials to objects.mp4
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03 - Assigning materials to objects.srt
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04 - Changing the node display and graph layout.mp4
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05 - Managing scene materials.mp4
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05 - Managing scene materials.srt
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06 - Managing sample slots.mp4
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06 - Managing sample slots.srt
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07 - Saving a material library.mp4
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07 - Saving a material library.srt
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08 - Physical Material basic parameters.mp4
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08 - Physical Material basic parameters.srt
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09 - Physical Material reflection parameters.mp4
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09 - Physical Material reflection parameters.srt
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01 - Material shading in the viewport.mp4
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01 - Material shading in the viewport.srt
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02 - Creating a 3D procedural map.mp4
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02 - Creating a 3D procedural map.srt
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03 - Mapping bitmap image files.mp4
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03 - Mapping bitmap image files.srt
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04 - Restoring links with Asset Tracking.mp4
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04 - Restoring links with Asset Tracking.srt
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05 - Projecting UVs with the UVW Map modifier.mp4
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05 - Projecting UVs with the UVW Map modifier.srt
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06 - Using real-world map size.mp4
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06 - Using real-world map size.srt
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01 - Understanding hierarchies.mp4
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01 - Understanding hierarchies.srt
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02 - Transforming pivot points.mp4
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02 - Transforming pivot points.srt
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03 - Prioritizing rotation axes.mp4
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03 - Prioritizing rotation axes.srt
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04 - Linking objects.mp4
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04 - Linking objects.srt
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05 - Locking transforms.mp4
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05 - Locking transforms.srt
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01 - Setting frame rate in Time Configuration.mp4
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01 - Setting frame rate in Time Configuration.srt
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02 - Viewport playback options.mp4
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02 - Viewport playback options.srt
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03 - Creating keyframes in Auto Key mode.mp4
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03 - Creating keyframes in Auto Key mode.srt
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04 - Creating keyframes in Set Key mode.mp4
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04 - Creating keyframes in Set Key mode.srt
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05 - Best practices for Set Key mode.mp4
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05 - Best practices for Set Key mode.srt
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06 - Editing timing in the Track Bar timeline.mp4
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06 - Editing timing in the Track Bar timeline.srt
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01 - Navigating in the Dope Sheet.mp4
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01 - Navigating in the Dope Sheet.srt
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02 - Editing keyframes in the Dope Sheet.mp4
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02 - Editing keyframes in the Dope Sheet.srt
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03 - Navigating in the Curve Editor.mp4
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03 - Navigating in the Curve Editor.srt
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04 - Editing keyframes in the Curve Editor.mp4
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04 - Editing keyframes in the Curve Editor.srt
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05 - Changing interpolation type.mp4
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05 - Changing interpolation type.srt
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06 - Manipulating keyframe tangents.mp4
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06 - Manipulating keyframe tangents.srt
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07 - Editing a trajectory with Motion Path.mp4
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07 - Editing a trajectory with Motion Path.srt
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01 - Choosing a renderer.mp4
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01 - Choosing a renderer.srt
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02 - Preparing to render with Quicksilver.mp4
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02 - Preparing to render with Quicksilver.srt
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03 - Quicksilver options.mp4
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03 - Quicksilver options.srt
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04 - Rendering an image sequence.mp4
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04 - Rendering an image sequence.srt
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01 - Next steps.mp4
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01 - Next steps.srt
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Exercise_Files.mxp
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AutoBackup01.max
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AutoBackup02.max
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AutoBackup03.max
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MatLib.bak
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MaxBack.bak
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05_06_illustrator_v8.ai
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office_example.mat
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dir.csv
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cloud_layers_8k.hdr
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concrete_floor_bump_raw.png.tx
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concrete_floor_diffuse_raw.png.tx
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concrete_floor_specular_raw.png.tx
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modern_buildings_8k.hdr
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house_plant_03_bark_bump_sRGB_scene-linear Rec.709-sRGB.jpg.tx
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house_plant_03_bark_sRGB_scene-linear Rec.709-sRGB.jpg.tx
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house_plant_03_leaf.tga
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house_plant_03_leaf_alpha.tga
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house_plant_03_leaf_alpha_sRGB_scene-linear Rec.709-sRGB.tga.tx
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house_plant_03_leaf_bump.tga
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house_plant_03_leaf_bump_linear_scene-linear Rec.709-sRGB.tga.tx
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house_plant_03_leaf_sRGB_scene-linear Rec.709-sRGB.tga.tx
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house_plant_06_bark_bump_linear_scene-linear Rec.709-sRGB.jpg.tx
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house_plant_06_bark_sRGB_scene-linear Rec.709-sRGB.jpg.tx
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house_plant_06_leaf.tga
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house_plant_06_leaf_alpha.tga
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house_plant_06_leaf_alpha_sRGB_scene-linear Rec.709-sRGB.tga.tx
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house_plant_06_leaf_bump.tga
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house_plant_06_leaf_bump_linear_scene-linear Rec.709-sRGB.tga.tx
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house_plant_06_leaf_sRGB_scene-linear Rec.709-sRGB.tga.tx
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house_plant_planter_01_bump_linear_scene-linear Rec.709-sRGB.jpg.tx
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house_plant_planter_01_sRGB_scene-linear Rec.709-sRGB.jpg.tx
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house_plant_soil_bump_linear_scene-linear Rec.709-sRGB.jpg.tx
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house_plant_soil_dark_sRGB_scene-linear Rec.709-sRGB.png.tx
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house_plant_soil_sRGB_scene-linear Rec.709-sRGB.jpg.tx
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quarry_02_8k.hdr
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wood_panels_thin_bump_2048x2048_sRGB_scene-linear Rec.709-sRGB.png.tx
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wood_panels_thin_diffuse_2048x2048_sRGB_scene-linear Rec.709-sRGB.png.tx
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Marble_02.sbsar
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Marble_03.sbsar
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Varnished_Wood.sbsar
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01_03_pos_rot_scale.max
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01_04_navigate.max
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01_05_orbit_undo.max
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01_06_hotkeys.max
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01_07_viewport_shading.max
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01_08_viewport_layout.max
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02_01_units.max
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02_02_grid.max
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02_02_grid_finished_example.max
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02_03_maxstart.max
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02_04_merge.max
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02_04_merge_1_column.max
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02_04_merge_2_beam.max
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02_04_merge_3_crossbeam.max
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02_04_merge_finished_example.max
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03_01_scene_explorer.max
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03_02_manage_objects.max
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03_03_array_modifier.max
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03_03_array_modifier_finished_example.max
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03_04_clone.max
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03_05_group.max
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03_05_group_finished_example.max
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03_06_display_layers.max
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03_06_display_layers_finished_example.max
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03_07_isolate_lock.max
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04_01_window_crossing.max
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04_02_move_coordinate.max
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04_03_rotate_coordinate.max
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04_04_transform_center.max
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04_05_reference_center.max
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04_06_introducing_snap.max
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04_07_precision_snap.max
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05_03_interpolation.max
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05_03_interpolation_finished_example.max
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05_04_extrude_modifier.max
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05_04_extrude_modifier_finished_example.max
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05_05_sweep_modifier.max
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05_05_sweep_modifier_finished_example.max
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05_06_illustrator.max
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05_06_illustrator_finished_example.max
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05_07_bevel.max
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05_07_bevel_finished_example.max
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05_08_text_plus_finished_example.max
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06_01_deform.max
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06_01_deform_finished_example.max
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06_02_stack.max
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06_02_stack_finished_example.max
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06_03_LOD.max
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06_03_LOD_finished_example.max
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06_04_pass_selection.max
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06_04_pass_selection_finished_example.max
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06_05_dependence.max
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06_05_dependence_finished_example.max
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06_06_versioning.max
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06_06_versioning_baked_example.max
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07_01_boolean.max
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07_01_boolean_finished_example.max
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07_02_quickslice.max
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07_02_quickslice_finished_example.max
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07_03_cut.max
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07_03_cut_finished_example.max
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07_04_smooth_01.max
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07_04_smooth_01_finished_example.max
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07_04_smooth_02.max
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07_04_smooth_02_finished_example.max
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07_05_ribbon.max
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07_05_ribbon_finished_example.max
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07_06_extrude.max
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07_06_extrude_finished_example.max
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07_07_detail.max
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07_07_detail_finished_example.max
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07_08_convert_selection.max
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07_08_convert_selection_finished_example.max
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07_09_chamfer.max
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07_09_chamfer_finished_example.max
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07_10_retopology.max
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07_10_retopology_finished_example.max
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08_01_subdivision.max
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08_02_symmetry.max
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08_02_symmetry_finished_example.max
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08_03_soft_selection.max
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08_03_soft_selection_finished_example.max
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08_04_swiftloop.max
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08_04_swiftloop_finished_example.max
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08_05_constraint.max
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08_05_constraint_finished_example.max
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08_06_seam.max
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08_06_seam_finished_example.max
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08_07_edge_crease.max
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