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[Artstation] Environment Art Production in Unreal Engine 5 [ENG-RUS]
大小 20.96 GB
文件数 73
Info Hash: 5AC959966F15ADB54472311A9B68D190C124C39A
收录时间 2025-12-22 22:51:48
更新时间 2025-12-23 10:26:33
文件列表 (73)
[Artstation] Environment Art Production in Unreal Engine 5 [ENG-RUS].zip
1.59 GB
12_Using Megascans Assets.mp4
1.23 GB
9_Creating a Simple Landscape Using Landmass.mp4
932.19 MB
5_Exporting & Importing UE5 and Maya.mp4
855.88 MB
67_Sequencer & Movie Render Queue.mp4
855.69 MB
65_Set dressing.mp4
810.35 MB
13_Creating Custom Landscape Meshes.mp4
805.05 MB
14_Shader & Material Setup for Custom Meshes.mp4
748.19 MB
3_Blocking Out Using Maya.mp4
739.14 MB
6_1_Preparing Proxy Meshes.mp4
611.23 MB
31_ZBrush Preparation and Sculpt.mp4
591.41 MB
56_Reflections.mp4
579.91 MB
2_Reference Gathering & Planning.mp4
492.52 MB
40_Low-Poly Tree Modeling in SpeedTree.mp4
451.52 MB
34_Baking and Substance Designer Detailing.mp4
450.11 MB
49_Creating Design Motifs.mp4
407.31 MB
6_2_Preparing Proxy Meshes.mp4
400.4 MB
69_Optimization Part 2.mp4
372.77 MB
10_Using Material Instancing.mp4
355.23 MB
66_Lighting part 1.mp4
354.22 MB
30_Creating a Trim Using a Maya Workflow.mp4
345.53 MB
11_Utilizing Collections for Asset Management.mp4
323.14 MB
68_Lightning part 2.mp4
312.31 MB
50_Unreal Material Setup Base.mp4
309.64 MB
22_High Poly.mp4
307.42 MB
64_Introduction.mp4
286.37 MB
29_Reference Gathering and Planning_edit.mp4
285.58 MB
23_UVing Nanite Assets in UE5.mp4
273.23 MB
33_Sculpting Photoshop Pattern in Zbrush.mp4
269.6 MB
15_Custom Mesh Fine Tuning.mp4
267.42 MB
51_Unreal Material Setup Dirt.mp4
252.63 MB
38_High-Poly Modeling for Leaf Atlas.mp4
246.54 MB
16_Using Scatter Meshes.mp4
246.03 MB
32_Creating a Trim Using a Photoshop Workflow.mp4
223.97 MB
54_Depth Coloring & Opacity.mp4
209.41 MB
60_Organizing The Material.mp4
207.98 MB
25_Texturing.mp4
206.19 MB
20_Creating the Blockout.mp4
175.65 MB
62_Wetness Material Function.mp4
165.77 MB
41_LODs and Optimization.mp4
152 MB
47_Trim creation.mp4
148.09 MB
58_EdgeRipples.mp4
147.9 MB
21_Mid Poly Preparing our Asset for ZBrush.mp4
146.62 MB
24_Baking Texture Maps.mp4
143.74 MB
55_Surface detail.mp4
136.52 MB
42_Setting up Wind in SpeedTree.mp4
132.27 MB
57_Caustics.mp4
131.41 MB
19_Understanding the Task at Hand.mp4
123.43 MB
37_Reference Gathering and Planning.mp4
122.26 MB
8_Terrain Workflows Introduction.mp4
118.41 MB
59_Masking out the boat.mp4
117.55 MB
43_Final Export & UE5 Setup.mp4
109.52 MB
28_Introduction.mp4
108 MB
1_Series & Project Planning Introduction.mp4
104.99 MB
46_Blockouts.mp4
95.65 MB
4_Setting up our UE5 Project.mp4
94.47 MB
53_Introduction.mp4
90.33 MB
71_Final notes.mp4
73.77 MB
70_Final Render.mp4
70.12 MB
45_Reference Gathering and Planning.mp4
67.14 MB
61_Refraction.mp4
45.28 MB
18_Creating a Hero Asset Introduction.mp4
44.96 MB
7_Final Notes.mp4
44.87 MB
26_Bringing the Final Hero Asset Into UE5.mp4
41.86 MB
35_Marmoset Toolbag for Presentations.mp4
40.46 MB
44_Introduction.mp4
37.79 MB
39_Baking Textures in SpeedTree.mp4
37.56 MB
36_Final Notes.mp4
35.9 MB
48_Baking trims.mp4
24.07 MB
63_Final Notes.mp4
22.96 MB
17_Final Notes.mp4
17.54 MB
27_Final Notes.mp4
8.09 MB
52_Final Notes.mp4
6.6 MB

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