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Packt - Game Development Patterns With Unity_2019
大小 812.85 MB
文件数 36
Info Hash: 4000C6EC64E0A2971D3F694BAB193E860483BB25
收录时间 2025-12-20 15:13:36
更新时间 2025-12-20 20:58:29
文件列表 (36)
7 - Applying What You Learned/35 - Closing Notes.mp4
5.28 MB
2 - Timing and Scheduling in Unity3D/08 - Monobehaviour.Invoke() and the Truth about Timers.mp4
7.2 MB
3 - The Unity Jobs System/13 - Defining a Unity Job, Packing Arguments, and Unpacking Results.mp4
9.3 MB
3 - The Unity Jobs System/14 - Scheduling a Unity Job and Choosing an Allocator.mp4
9.85 MB
1 - Partitioning Your Workflow for Teams/06 - Asset Importing, Asset Cache, and Inplace versus External Asset Importing.mp4
10.27 MB
6 - Decoupling for Cross Platform Behavior/26 - Unity GUI Components and Layout.mp4
11.37 MB
2 - Timing and Scheduling in Unity3D/11 - Parallel versus Asynchronous_ Threads and Thread Safety in Unity.mp4
12.34 MB
3 - The Unity Jobs System/12 - Unused Capacity Is Wasted Capacity, Resource Bound Operations, and Busy Waiting.mp4
12.57 MB
4 - Modeling NPC and Player Behavior with State Machines/17 - What Is a State Machine, What Qualifies as a State, and How Can States Overlap.mp4
12.96 MB
1 - Partitioning Your Workflow for Teams/01 - The Course Overview.mp4
13.04 MB
5 - Saving the Game and Communicating with Objects/23 - Scriptable Objects and Their Uses.mp4
13.13 MB
5 - Saving the Game and Communicating with Objects/22 - Publish-Subscribe, Singletons, and Facades.mp4
13.89 MB
4 - Modeling NPC and Player Behavior with State Machines/18 - A Visual Example - State Machines in Mecanim.mp4
14.04 MB
1 - Partitioning Your Workflow for Teams/02 - Setup Git SCM.mp4
14.78 MB
6 - Decoupling for Cross Platform Behavior/29 - Conditional Compilation and Execution.mp4
15.74 MB
1 - Partitioning Your Workflow for Teams/05 - Subdividing and Merging Scenes and Sandbox Scenes.mp4
15.78 MB
7 - Applying What You Learned/34 - Post Processing - Lightmaps, Reflection Probes, and Occlusion.mp4
16.03 MB
2 - Timing and Scheduling in Unity3D/10 - Coroutine Lifespan and Differences from Other Event Functions.mp4
16.27 MB
2 - Timing and Scheduling in Unity3D/09 - What Is a Coroutine and How Do I Schedule One.mp4
16.81 MB
7 - Applying What You Learned/31 - Prototyping and Blocking out a Scene.mp4
17.07 MB
7 - Applying What You Learned/32 - Main Menu, Save, and Restore.mp4
17.42 MB
6 - Decoupling for Cross Platform Behavior/30 - Separating Input for Touch Screens, Keyboards, and Gamepads.mp4
17.91 MB
4 - Modeling NPC and Player Behavior with State Machines/19 - Tracking a Player Character's State.mp4
18.08 MB
3 - The Unity Jobs System/15 - Job Dependencies and Cleanup.mp4
18.87 MB
6 - Decoupling for Cross Platform Behavior/27 - Unity Events in the GUI.mp4
20.66 MB
2 - Timing and Scheduling in Unity3D/07 - FixedUpdate versus Update, Time Scale, and Time.time and Physics.mp4
21.21 MB
4 - Modeling NPC and Player Behavior with State Machines/20 - Driving an AI Agent with State.mp4
21.81 MB
5 - Saving the Game and Communicating with Objects/24 - Building a Simple Game Save Mechanism.mp4
22.93 MB
5 - Saving the Game and Communicating with Objects/21 - Commands with References, SendMessage, and UnityEvents.mp4
24.04 MB
1 - Partitioning Your Workflow for Teams/04 - Nested Prefabs, Prefab Variants, and Working with Team Members.mp4
24.47 MB
3 - The Unity Jobs System/16 - A Preview of the Entity Component System.mp4
25.22 MB
5 - Saving the Game and Communicating with Objects/25 - Restoring a Scene from Save and Its Objects from a Save.mp4
25.74 MB
7 - Applying What You Learned/33 - Loading Player Controls and Camera.mp4
26.27 MB
6 - Decoupling for Cross Platform Behavior/28 - Editor Tooling and Inspector Attributes.mp4
31.32 MB
1 - Partitioning Your Workflow for Teams/03 - Commits, File Mergeability, Avoiding Merge Conflicts, and Backing out of Mistakes.mp4
31.87 MB
9781838550608_Code.zip
207.28 MB

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