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[Udemy] Learn to Code by Making Games The Unreal Engine Developer
Size 58.12 GB
Files 743
Info Hash: 3D83A274C3A1E3C3C255217A847FACAC0ACF699E
Indexed 2018-11-01 00:00:00
Updated 2018-11-01 00:00:00
📂 File List (743)
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01 Introduction and Setup/attached_files/002 Welcome to the Course/Unreal-IS02-Intro-Notes-Assets.pdf
518.73 KB
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01 Introduction and Setup/attached_files/011 Intro Notes Section 2 Assets/UnrealCourse.com-Section-2-Slides-v.9.pdf
834.19 KB
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01 Introduction and Setup/captions/008 A Quick Tour of Unreal Editor-EN.srt
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01 Introduction and Setup/captions/007 How to Ask Good Questions-EN.srt
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01 Introduction and Setup/captions/004 Unreal Development Environment-EN.srt
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01 Introduction and Setup/captions/004 Unreal Development Environment-ES.srt
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01 Introduction and Setup/captions/005 Intro to Visual Studio 2015 on PC-EN.srt
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01 Introduction and Setup/captions/005 Intro to Visual Studio 2015 on PC-ES.srt
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01 Introduction and Setup/captions/006 Intro to Xcode on MacOS-EN.srt
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01 Introduction and Setup/captions/003 Setup Visual Studio or XCode-EN.srt
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01 Introduction and Setup/captions/011 Intro Notes Section 2 Assets-EN.srt
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01 Introduction and Setup/captions/002 Welcome to the Course-EN.srt
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01 Introduction and Setup/captions/010 Section 1 Wrap-Up-EN.srt
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01 Introduction and Setup/captions/002 Welcome to the Course-ES.srt
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01 Introduction and Setup/quizzes/001 Section End QUIZ.html
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02 Bulls Cows Word Console Game - Your First C/captions/025 Using Header Files as Contracts-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/015 Using include and Namespaces-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/039 Using switch Statements-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/019 Simplifying With Functions-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/044 TMap and map Data Structures-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/021 Clarity is Worth Fighting For-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/043 Introducing Big O Notation-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/022 Booleans and comparisons-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/017 Variables and cin for Input-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/037 Introducing enumerations-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/033 Using struct for Simple Types-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/048 Difficulty Play Tuning-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/013 How Solutions Projects Relate-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/032 Using using for Type Aliases-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/038 Writing Error Checking Code-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/028 Writing Using Getter Methods-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/045 Range-based for Loop-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/049 Polishing Packaging-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/014 C Function Syntax-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/046 Design a Helper Function-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/020 Iterating With For While Loops-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/012 S02 Game Design Document GDD-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/035 Debugging 101-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/030 Constructors For Initialisation-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/016 Magic Numbers and Constants-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/047 Playtesting Your Game-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/041 Handling Game Win Condition-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/036 A Place for Everything-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/027 Instantiating Your Class-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/040 Warm Fuzzy Feelings-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/042 Win or Lose Screen-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/029 Introducing the Const Keyword-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/018 Using getline-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/024 Introducing Classes-EN.srt
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02 Bulls Cows Word Console Game - Your First C/captions/050 Section 2 Wrap-Up-EN.srt
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02 Bulls Cows Word Console Game - Your First C/quizzes/002 Mid Section Quiz.html
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02 Bulls Cows Word Console Game - Your First C/quizzes/003 Mid Section Quiz.html
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02 Bulls Cows Word Console Game - Your First C/quizzes/004 Mid Section Quiz.html
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02 Bulls Cows Word Console Game - Your First C/quizzes/005 End Of Section Quiz.html
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03 Building Escape - Your First Unreal C Game/attached_files/051 Intro Notes Section 3 Assets/gitignore.zip
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03 Building Escape - Your First Unreal C Game/attached_files/094 SFX Audio Clips/door-lock.wav
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03 Building Escape - Your First Unreal C Game/captions/063 Laying Out Geometry-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/058 Unreals Class System-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/073 Getting Player Viewpoint-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/074 Using DrawDebugLine-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/083 Using Physics Handles-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/062 Moving Objects With C-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/084 Refactoring Rules-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/085 Introducing Unreals TArray-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/076 LineTraceSingleByObjectType-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/080 Introducing Input Binding-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/092 Everything in its Place-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/090 Exposing Events to Blueprint-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/069 Using GetTimeSeconds-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/089 Pointer Protection Process-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/067 Unreals PlayerController-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/075 Line Tracing AKA Ray-Casting-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/091 Using Blueprint Timeline-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/055 Your First .gitignore for Unreal-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/065 Macros Starting with UPROPERTY-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/060 Accessing Object Names-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/066 Using Trigger Volumes-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/068 Using Collision Volumes-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/081 Accessors Memory Layout-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/064 Applying Materials-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/054 Ignoring Unreal Derived Files-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/056 Getting to Know Unreals Editor-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/088 Managing Texture Tiling-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/079 Using FindComponentByClass-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/093 Using Variables in Blueprint-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/087 Debugging Game Issues-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/086 Iterating over TArray with for-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/071 Modifying the Default Pawn Actor-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/053 Version Control 101-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/072 Inherit Game Mode Blueprint-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/061 Getting Transforms in C-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/078 Resetting Your Unreal Project-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/094 SFX Audio Clips-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/059 Runtime Messages for Feedback-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/057 A Pointers Primer-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/070 Grabbing System Overview-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/052 S03 Game Design Document GDD-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/051 Intro Notes Section 3 Assets-EN.srt
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03 Building Escape - Your First Unreal C Game/captions/095 Section 3 Wrap-Up-EN.srt
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03 Building Escape - Your First Unreal C Game/quizzes/006 Mid Section Quiz.html
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03 Building Escape - Your First Unreal C Game/quizzes/008 Mid Section Quiz.html
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03 Building Escape - Your First Unreal C Game/quizzes/009 Mid Section Quiz.html
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03 Building Escape - Your First Unreal C Game/quizzes/007 Mid Section Quiz.html
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03 Building Escape - Your First Unreal C Game/quizzes/010 Section End Quiz.html
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04 Battle Tank - A Fun Tank Battle with Mortars/attached_files/105 More Landscaping Tools/Chris-Folea-MountainRange3.png
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04 Battle Tank - A Fun Tank Battle with Mortars/attached_files/107 Actors from Multiple Meshes/BT12-TankParts.zip
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04 Battle Tank - A Fun Tank Battle with Mortars/attached_files/112 Main Menu Screens/BT17-Firing-M1A1-tank-in-Djibouti.jpg
4.39 MB
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04 Battle Tank - A Fun Tank Battle with Mortars/attached_files/180 Making an AutoMortar/BT86-mortar-placeholder.zip
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04 Battle Tank - A Fun Tank Battle with Mortars/attached_files/192 Finishing Off - Part 2/BT98-Student-AutoMortars.zip
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/183 Introducing Particle Systems-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/185 Using FAttachmentTransformRules-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/192 Finishing Off - Part 2-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/188 Using TakeDamage on Actors-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/161 Refactoring our Aiming Component-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/124 Using LineTraceSingleByChannel-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/191 Finishing Off - Part 1-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/141 Working Round Awkward Bugs-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/109 3rd Person Camera Control-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/149 Physics Materials Friction-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/180 Making an AutoMortar-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/186 Radial Forces Caching-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/190 The Observer Pattern-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/189 BlueprintPure Health Bars-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/136 Using Clamp to Limit Values-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/174 Programmatic Sideways Friction-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/179 Making an Ammo Display-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/181 Using the Reference Viewer-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/171 Finishing our Refactoring-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/176 Avoiding Boolean Flags-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/170 Aiming Without the Tank-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/157 CrossProduct Vector Operator-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/117 Using virtual and override-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/107 Actors from Multiple Meshes-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/127 BlueprintCallable-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/182 Preparing for Particles-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/134 Review Our Execution Flow-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/122 Finding Screen Pixel Coordinates-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/154 Introducing AI Pathfinding-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/104 Flat Shading Low Poly Landscapes-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/172 Adding TickComponent Back-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/163 Constructor Begin Play Timing-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/151 Using BlueprintReadOnly-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/100 Landscape Setup Scaling-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/123 Using DeprojectScreenToWorld-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/105 More Landscaping Tools-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/128 SuggestProjectileVelocity-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/121 Creating an Out Parameter Method-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/156 DotProduct Vector Operator-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/178 Tweaking Tank AI-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/126 Create Default Sub Objects in C-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/131 Using Forward Declarations-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/155 Dissecting RequestDirectMove-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/160 Using Enumerations in UE4-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/148 ApplyForceAtLocation in Action-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/152 A Better Component Architecture-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/147 Setup Track Throttles-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/129 Predict Projectile Landing Point-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/120 Add Tick to PlayerController-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/113 UI Scale Box Buttons Mouse-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/177 Improving Tank Aiming-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/169 Starting From Green-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/165 BlueprintImplementableEvent-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/116 Delegating to Components-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/118 Creating an AI Controller Class-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/153 Completing Manual Tank Movement-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/101 A Landscaping Process-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/140 Upgrading to Unreal 4.12-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/146 Adding a Quit Button-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/142 Using SpawnActor to Spawn-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/138 CHALLENGE - Turret Rotation Pt.2-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/143 Projectile Movement Components-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/139 Setting Up Projectiles-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/135 How to Report Bugs-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/130 Using FRotators in Unreal-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/187 Using GetTimerManager-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/125 Unify Player AI Aiming-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/159 How to Use Blueprint Variables-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/099 Creating Deleting Landscapes-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/132 BlueprintSpawnableComponent-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/167 Dependency Mapping-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/098 Setting Up a GitHub Repo-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/119 Get the Player Controller with C-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/158 Finalising Your Class Code-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/166 Using the ensure Assertion-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/164 Decoupling Your Architecture-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/144 Making AI Tanks Fire-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/108 Configuring a Tank-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/150 Fly-by-Wire Control System-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/112 Main Menu Screens-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/111 User Interface UI in Unreal-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/175 OnComponentHit Event in 4.12-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/145 EditAnywhere vs EditDefaultsOnly-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/114 Controller Ready Navigation-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/106 Tank Control System-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/110 Fixing 3rd Person Camera Rotation-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/162 Attaching a Debugger to Unreal-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/133 The C Compilation Process-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/115 Trial Packaging Your Game-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/184 Particle Bounding Boxes-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/194 Bonus - Switching Cameras-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/097 S04 Game Design Document GDD-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/102 Upgrading Engine Version-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/193 Section 4 Wrap-Up-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/195 Testing Grounds Introduction-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/168 Talking Head - Real World Skills-EN.srt
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04 Battle Tank - A Fun Tank Battle with Mortars/captions/096 Intro Notes Section 4 Assets-EN.srt
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06 Next Steps/280 Bonus Lecture - Our Other Courses.mp4
9.93 MB
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183 Introducing Particle Systems.mp4
599.45 MB
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192 Finishing Off - Part 2.mp4
574.56 MB
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185 Using FAttachmentTransformRules.mp4
568.81 MB
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179 Making an Ammo Display.mp4
547.01 MB
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157 CrossProduct Vector Operator.mp4
542.46 MB
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191 Finishing Off - Part 1.mp4
538.35 MB
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186 Radial Forces Caching.mp4
536.32 MB
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141 Working Round Awkward Bugs.mp4
509.65 MB
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136 Using Clamp to Limit Values.mp4
494.96 MB
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176 Avoiding Boolean Flags.mp4
490.14 MB
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156 DotProduct Vector Operator.mp4
487.43 MB
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180 Making an AutoMortar.mp4
483.85 MB
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149 Physics Materials Friction.mp4
481.98 MB
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171 Finishing our Refactoring.mp4
479.07 MB
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189 BlueprintPure Health Bars.mp4
478.79 MB
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109 3rd Person Camera Control.mp4
473.13 MB
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178 Tweaking Tank AI.mp4
465.76 MB
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105 More Landscaping Tools.mp4
460.49 MB
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104 Flat Shading Low Poly Landscapes.mp4
460.19 MB
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208 Modular Arithmetic Cycles.mp4
457.48 MB
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100 Landscape Setup Scaling.mp4
453.6 MB
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163 Constructor Begin Play Timing.mp4
440.54 MB
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221 The Animation Starter Pack.mp4
436.97 MB
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154 Introducing AI Pathfinding.mp4
433.43 MB
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198 Marketing Markdown.mp4
431.7 MB
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117 Using virtual and override.mp4
430.07 MB
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107 Actors from Multiple Meshes.mp4
429.91 MB
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124 Using LineTraceSingleByChannel.mp4
426.35 MB
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177 Improving Tank Aiming.mp4
424.73 MB
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181 Using the Reference Viewer.mp4
424.45 MB
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172 Adding TickComponent Back.mp4
423.81 MB
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113 UI Scale Box Buttons Mouse.mp4
422.97 MB
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118 Creating an AI Controller Class.mp4
421.76 MB
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134 Review Our Execution Flow.mp4
421.15 MB
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138 CHALLENGE - Turret Rotation Pt.2.mp4
412.34 MB
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146 Adding a Quit Button.mp4
409.43 MB
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190 The Observer Pattern.mp4
408.57 MB
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092 Everything in its Place.mp4
403.88 MB
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222 Changing a Characters Animation.mp4
397.66 MB
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170 Aiming Without the Tank.mp4
396.74 MB
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173 Are Two Floats Equal.mp4
395.95 MB
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188 Using TakeDamage on Actors.mp4
395.86 MB
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169 Starting From Green.mp4
391.28 MB
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152 A Better Component Architecture.mp4
388.25 MB
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182 Preparing for Particles.mp4
386.99 MB
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217 Instanced Materials.mp4
383.92 MB
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160 Using Enumerations in UE4.mp4
382.59 MB
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214 Composition over Inheritance.mp4
382.29 MB
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101 A Landscaping Process.mp4
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161 Refactoring our Aiming Component.mp4
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155 Dissecting RequestDirectMove.mp4
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218 Introducing AI Perception.mp4
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205 Using Any Actor for Waypoints.mp4
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123 Using DeprojectScreenToWorld.mp4
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159 How to Use Blueprint Variables.mp4
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158 Finalising Your Class Code.mp4
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099 Creating Deleting Landscapes.mp4
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210 C AI Behaviour Tree Tasks.mp4
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127 BlueprintCallable.mp4
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108 Configuring a Tank.mp4
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116 Delegating to Components.mp4
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153 Completing Manual Tank Movement.mp4
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148 ApplyForceAtLocation in Action.mp4
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125 Unify Player AI Aiming.mp4
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128 SuggestProjectileVelocity.mp4
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167 Dependency Mapping.mp4
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088 Managing Texture Tiling.mp4
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213 Converting Blueprint to C.mp4
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111 User Interface UI in Unreal.mp4
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147 Setup Track Throttles.mp4
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135 How to Report Bugs.mp4
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129 Predict Projectile Landing Point.mp4
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203 Introducing AI Blackboard Data.mp4
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219 OnTargetPerceptionUpdated Event.mp4
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165 BlueprintImplementableEvent.mp4
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140 Upgrading to Unreal 4.12.mp4
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114 Controller Ready Navigation.mp4
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224 Sub Behaviour Trees.mp4
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187 Using GetTimerManager.mp4
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164 Decoupling Your Architecture.mp4
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151 Using BlueprintReadOnly.mp4
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142 Using SpawnActor to Spawn.mp4
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139 Setting Up Projectiles.mp4
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145 EditAnywhere vs EditDefaultsOnly.mp4
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197 Using Git LFS Large File Support.mp4
304.25 MB
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121 Creating an Out Parameter Method.mp4
304.01 MB
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120 Add Tick to PlayerController.mp4
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110 Fixing 3rd Person Camera Rotation.mp4
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080 Introducing Input Binding.mp4
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166 Using the ensure Assertion.mp4
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126 Create Default Sub Objects in C.mp4
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202 Introducing AI Behaviour Trees.mp4
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201 The Third Person Character.mp4
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112 Main Menu Screens.mp4
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150 Fly-by-Wire Control System.mp4
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132 BlueprintSpawnableComponent.mp4
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076 LineTraceSingleByObjectType.mp4
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065 Macros Starting with UPROPERTY.mp4
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220 AI Hearing Perception in Unreal.mp4
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204 Target Points and Patrol Routes.mp4
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056 Getting to Know Unreals Editor.mp4
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209 Performance Profiling 101.mp4
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223 Customising a Character Blueprint.mp4
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143 Projectile Movement Components.mp4
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106 Tank Control System.mp4
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115 Trial Packaging Your Game.mp4
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162 Attaching a Debugger to Unreal.mp4
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206 Options for Grouping Actors.mp4
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094 SFX Audio Clips.mp4
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079 Using FindComponentByClass.mp4
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212 The Consequences of Inheritance.mp4
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184 Particle Bounding Boxes.mp4
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196 Testing Grounds GDD.mp4
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130 Using FRotators in Unreal.mp4
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175 OnComponentHit Event in 4.12.mp4
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199 Use git clean to Revert Project.mp4
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144 Making AI Tanks Fire.mp4
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211 Reading Blackboard Data in C.mp4
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063 Laying Out Geometry.mp4
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248 Child Actor Components.mp4
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133 The C Compilation Process.mp4
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097 S04 Game Design Document GDD.mp4
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200 First Person Character Overview.mp4
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060 Accessing Object Names.mp4
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194 Bonus - Switching Cameras.mp4
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073 Getting Player Viewpoint.mp4
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098 Setting Up a GitHub Repo.mp4
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075 Line Tracing AKA Ray-Casting.mp4
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058 Unreals Class System.mp4
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087 Debugging Game Issues.mp4
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091 Using Blueprint Timeline.mp4
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043 Introducing Big O Notation.mp4
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102 Upgrading Engine Version.mp4
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071 Modifying the Default Pawn Actor.mp4
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081 Accessors Memory Layout.mp4
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242 Debugging AI Behaviour.mp4
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072 Inherit Game Mode Blueprint.mp4
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078 Resetting Your Unreal Project.mp4
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039 Using switch Statements.mp4
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044 TMap and map Data Structures.mp4
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057 A Pointers Primer.mp4
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070 Grabbing System Overview.mp4
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237 Character Movement vs Rotation.mp4
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059 Runtime Messages for Feedback.mp4
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238 Control Rotation for Aim.mp4
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195 Testing Grounds Introduction.mp4
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174 Programmatic Sideways Friction.mp4
83.83 MB
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032 Using using for Type Aliases.mp4
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048 Difficulty Play Tuning.mp4
80.92 MB
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243 Refactoring to a Gun Actor.mp4
80.51 MB
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240 Behaviour Tree Services.mp4
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244 Attaching Actors to Components.mp4
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239 Behaviour Tree Decorators.mp4
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234 Offset Animations.mp4
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233 Movement Blend Spaces.mp4
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037 Introducing enumerations.mp4
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227 Simplifying Our Project.mp4
75.71 MB
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045 Range-based for Loop.mp4
75.7 MB
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021 Clarity is Worth Fighting For.mp4
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035 Debugging 101.mp4
74.52 MB
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022 Booleans and comparisons.mp4
73.98 MB
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038 Writing Error Checking Code.mp4
71.93 MB
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028 Writing Using Getter Methods.mp4
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049 Polishing Packaging.mp4
71.05 MB
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017 Variables and cin for Input.mp4
70.85 MB
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054 Ignoring Unreal Derived Files.mp4
70.35 MB
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068 Using Collision Volumes.mp4
69.66 MB
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047 Playtesting Your Game.mp4
69.54 MB
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025 Using Header Files as Contracts.mp4
69.19 MB
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122 Finding Screen Pixel Coordinates.mp4
67.68 MB
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230 Holding a Gun with Skeletal Sockets.mp4
67.32 MB
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001 Promo Video.mp4
66.75 MB
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020 Iterating With For While Loops.mp4
65.4 MB
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046 Design a Helper Function.mp4
64.89 MB
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103 Using Landscape Layers.mp4
63.59 MB
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012 S02 Game Design Document GDD.mp4
63.44 MB
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041 Handling Game Win Condition.mp4
62.83 MB
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030 Constructors For Initialisation.mp4
62.53 MB
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245 Configuring the Gun.mp4
60.94 MB
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246 Moving Files from LFS to Git.mp4
60.31 MB
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193 Section 4 Wrap-Up.mp4
60.27 MB
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040 Warm Fuzzy Feelings.mp4
59.93 MB
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036 A Place for Everything.mp4
59.87 MB
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053 Version Control 101.mp4
59.42 MB
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013 How Solutions Projects Relate.mp4
57.59 MB
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232 Creating Animation State Machines.mp4
56.7 MB
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024 Introducing Classes.mp4
56.61 MB
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236 Rotating with SetFocalPoint.mp4
56.08 MB
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082 Reducing Code in Hot Loops.mp4
55.48 MB
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014 C Function Syntax.mp4
54.91 MB
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033 Using struct for Simple Types.mp4
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207 Blueprint Behaviour Tree Tasks.mp4
54.42 MB
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011 Intro Notes Section 2 Assets.mp4
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051 Intro Notes Section 3 Assets.mp4
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018 Using getline.mp4
53.71 MB
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027 Instantiating Your Class.mp4
52.94 MB
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007 How to Ask Good Questions.mp4
52.83 MB
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086 Iterating over TArray with for.mp4
52.2 MB
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131 Using Forward Declarations.mp4
51.24 MB
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229 Solution Renaming Moving CPP.mp4
51.04 MB
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042 Win or Lose Screen.mp4
49.56 MB
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137 CHALLENGE - Turret Rotation.mp4
49.54 MB
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062 Moving Objects With C.mp4
49.41 MB
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029 Introducing the Const Keyword.mp4
49.37 MB
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247 To LFS or Not to LFS.mp4
49.12 MB
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055 Your First .gitignore for Unreal.mp4
48.73 MB
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231 Understanding Animation Blueprints.mp4
48.1 MB
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228 Renaming Moving CPP.mp4
46.28 MB
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168 Talking Head - Real World Skills.mp4
45.93 MB
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241 Tweaking AI Behaviour.mp4
40.81 MB
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235 Aiming Blend Spaces Offsets.mp4
40.36 MB
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095 Section 3 Wrap-Up.mp4
39.99 MB
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119 Get the Player Controller with C.mp4
39.85 MB
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052 S03 Game Design Document GDD.mp4
37.69 MB
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183. Using FAttachmentTransformRules.mp3
37.65 MB
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077 REFERENCES POINTERS.mp4
36.89 MB
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181. Introducing Particle Systems.mp3
36.41 MB
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096 Intro Notes Section 4 Assets.mp4
36.28 MB
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190. Finishing Off - Part 2.mp3
36.16 MB
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186. Using TakeDamage() on Actors.mp3
36.15 MB
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122. Using LineTraceSingleByChannel().mp3
35.28 MB
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019 Simplifying With Functions.mp4
34.89 MB
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034 Using if Statements in C.mp4
34.74 MB
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189. Finishing Off - Part 1.mp3
34.14 MB
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159. Refactoring our Aiming Component.mp3
34.06 MB
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61. Laying Out Geometry.mp3
33.1 MB
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172. Programmatic Sideways Friction.mp3
32.97 MB
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177. Making an Ammo Display.mp3
32.95 MB
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184. Radial Forces & Caching.mp3
32.83 MB
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188. The Observer Pattern.mp3
32.8 MB
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134. Using Clamp() to Limit Values.mp3
32.74 MB
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249 Introduction to Inverse Kinematics.mp4
32.73 MB
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107. 3rd Person Camera Control.mp3
32.67 MB
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178. Making an AutoMortar.mp3
32.43 MB
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187. BlueprintPure & Health Bars.mp3
32.39 MB
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115. Using virtual and override.mp3
32.23 MB
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008 A Quick Tour of Unreal Editor.mp4
32.23 MB
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169. Finishing our Refactoring.mp3
32.22 MB
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168. Aiming Without the Tank.mp3
31.96 MB
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139. Working Round Awkward Bugs.mp3
31.91 MB
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147. Physics Materials & Friction.mp3
31.76 MB
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80. Reducing Code in Hot Loops.mp3
31.68 MB
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120. Finding Screen Pixel Coordinates.mp3
31.62 MB
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179. Using the Reference Viewer.mp3
31.47 MB
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155. CrossProduct() Vector Operator.mp3
31.38 MB
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132. Review Our Execution Flow.mp3
31.11 MB
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105. Actors from Multiple Meshes.mp3
30.95 MB
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215 Talking Head What Weve Covered So Far.mp4
30.92 MB
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180. Preparing for Particles.mp3
30.62 MB
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174. Avoiding Boolean Flags.mp3
30.47 MB
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170. Adding TickComponent() Back.mp3
30 MB
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125. BlueprintCallable().mp3
29.94 MB
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026 Including Our Own Header File.mp4
29.87 MB
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130. Using Forward Declarations.mp3
29.43 MB
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121. Using DeprojectScreenToWorld.mp3
29.35 MB
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56. Unreal's Class System.mp3
29.25 MB
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149. Using BlueprintReadOnly.mp3
29.23 MB
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135. CHALLENGE - Turret Rotation.mp3
29.15 MB
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71. Getting Player Viewpoint.mp3
29.1 MB
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102. Flat Shading Low Poly Landscapes.mp3
28.69 MB
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145. Setup Track Throttles.mp3
28.68 MB
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81. Using Physics Handles.mp3
28.63 MB
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154. DotProduct() Vector Operator.mp3
28.63 MB
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153. Dissecting RequestDirectMove().mp3
28.59 MB
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82. Refactoring Rules.mp3
28.45 MB
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32. Using if Statements in C++.mp3
28.24 MB
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127. Predict Projectile Landing Point.mp3
28.09 MB
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98. Landscape Setup & Scaling.mp3
28.07 MB
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176. Tweaking Tank AI.mp3
28.01 MB
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103. More Landscaping tools.mp3
27.87 MB
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119. Creating an Out Parameter Method.mp3
27.84 MB
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83. Introducing Unreal's TArray.mp3
27.77 MB
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124. Create Default Sub Objects in C++.mp3
27.76 MB
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158. Using Enum(erations) in UE4.mp3
27.7 MB
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150. A Better Component Architecture.mp3
27.64 MB
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101. Using Landscape Layers.mp3
27.63 MB
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152. Introducing AI Pathfinding.mp3
27.59 MB
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74. LineTracesingleByObjectType().mp3
27.58 MB
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146. ApplyForceAtLocation() in Action.mp3
27.58 MB
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161. Constructor & Begin Play Timing.mp3
27.39 MB
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37. Using switch Statements.mp3
27.39 MB
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126. SuggestProjectileVelocity().mp3
27.24 MB
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118. Add Tick() to PlayerController.mp3
27.12 MB
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015 Using include and Namespaces.mp4
27.09 MB
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41. Introducing Big O notation.mp3
27.07 MB
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171. Are Two Floats Equal.mp3
26.7 MB
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88. Exposing Events to Blueprint.mp3
26.59 MB
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140. Using SpawnActor() to Spawn.mp3
26.57 MB
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60. Moving Objects In C++.mp3
26.54 MB
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23. Using Header Files As Contracts.mp3
26.52 MB
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87. Pointer Protection Process.mp3
26.49 MB
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136. CHALLENGE - Turret Rotation Pt.2.mp3
26.4 MB
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72. Using DrawDebugLine.mp3
26.38 MB
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78. Introcucing Input Binding.mp3
26.35 MB
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67. Using GetTimeSeconds().mp3
26.25 MB
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226 Talking Head - Refactoring Superpowers.mp4
26.19 MB
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90. Everything in its Place.mp3
26.16 MB
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163. BlueprintImplementableEvent.mp3
26.01 MB
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114. Delegating to Components.mp3
25.97 MB
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111. UI Scale Box, Buttons & Mouse.mp3
25.71 MB
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141. Projectile Movement Components.mp3
25.6 MB
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167. Starting From Green.mp3
25.58 MB
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42. TMAP and map Data Structures.mp3
25.56 MB
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151. Completing Manual Tank Movement.mp3
25.53 MB
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031 Pseudocode Programming.mp4
25.41 MB
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144. Adding a Quit Button.mp3
25.41 MB
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138. Upgrading to Unreal 4.12.mp3
25.35 MB
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128. Using FRotators in Unreal.mp3
25.14 MB
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131. BlueprintSpawnableComponent().mp3
25.05 MB
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116. Creating an AI Controller Class.mp3
25.05 MB
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13. Using, #include And Namespaces.mp3
25.03 MB
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53. Your First .gitignore For Unreal.mp3
25.02 MB
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175. Improving Tank Aiming.mp3
24.72 MB
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133. How to Report Bugs.mp3
24.71 MB
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96. Setting Up a GitHub “Repo”.mp3
24.44 MB
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20. Booleans And Comparisons.mp3
24.3 MB
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17. Simplifying With Functions.mp3
24.3 MB
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123. Unify Player & AI Aiming.mp3
24.29 MB
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137. Setting Up Projectiles.mp3
24.22 MB
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89. Using Blueprint Timeline.mp3
23.96 MB
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65. Unreal's PlayerController.mp3
23.93 MB
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19. Clarity Is Worth Fighting For.mp3
23.64 MB
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99. A Landscaping Process.mp3
23.53 MB
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185. Using GetTimerManager().mp3
23.48 MB
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64. Using Trigger Volumes.mp3
23.46 MB
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31. Using struct for Simple Types.mp3
23.37 MB
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157. How to Use Blueprint Variables.mp3
23.3 MB
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97. Creating & Deleting Landscapes.mp3
23.02 MB
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15. Variables And cin for Input.mp3
22.91 MB
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35. Introducing enumerations.mp3
22.73 MB
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58. Accessing Object Names.mp3
22.72 MB
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165. Dependency Mapping.mp3
22.63 MB
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007 How to Ask Good Questions.mp3
22.36 MB
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142. Making AI Tanks Fire.mp3
22.34 MB
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234 Offset Animations.mp3
22.28 MB
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30. Using using forType Aliases.mp3
22.17 MB
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24. Including Our Own Header File.mp3
22.03 MB
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46. Difficulty & Play Tuning.mp3
21.95 MB
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164. Using the ensure Assertion.mp3
21.85 MB
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050 Section 2 Wrap-Up.mp4
21.8 MB
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156. Finalising Your Class Code.mp3
21.69 MB
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79. Accessors & Memory Layout.mp3
21.56 MB
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002 Welcome to the Course.mp4
21.5 MB
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36. Writing Error Checking Code.mp3
21.26 MB
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33. Debugging 101.mp3
21.24 MB
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197 Using Git LFS Large File Support.mp3
21.17 MB
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106. Configuring a Tank.mp3
21.11 MB
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237 Character Movement vs Rotation.mp3
21.05 MB
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66. Using Collision Volumes.mp3
20.94 MB
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010 Section 1 Wrap-Up.mp4
20.91 MB
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29. Pseudocode Programming.mp3
20.89 MB
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117. Get the Player Controller with C++.mp3
20.76 MB
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77. Using FindComponentByClass().mp3
20.74 MB
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110. Main Menu Screens.mp3
20.69 MB
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162. Decoupling Your Architecture.mp3
20.68 MB
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26. Writing And Using Getter Methods.mp3
20.63 MB
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11. How Solutions And Projects Relate.mp3
20.48 MB
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227 Simplifying Our Project.mp3
20.31 MB
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148. Fly-by-Wire Control System.mp3
20.23 MB
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63. Macros Starting With UPPROPERTY.mp3
20.2 MB
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86. Managing Texture Tiling.mp3
20.19 MB
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109. User Interface (UI) in Unreal.mp3
20.17 MB
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023 Using do and while in C.mp4
20.16 MB
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52. Ignoring Unreal Derived Files.mp3
20.05 MB
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62. Applying Materials.mp3
19.79 MB
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016 Magic Numbers and Constants.mp4
19.76 MB
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143. EditAnywhere vs EditDefaultsOnly.mp3
19.76 MB
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173. OnComponentHit Event in 4.12.mp3
19.71 MB
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91. Using Variables in Blueprint.mp3
19.68 MB
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47. Polishing & Packaging.mp3
19.66 MB
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43. Range-based for Loop.mp3
19.63 MB
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112. Controller Ready Navigation.mp3
19.28 MB
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54. Getting to Know Unreal's Editor.mp3
19.21 MB
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44. Design a Helper Function.mp3
19.2 MB
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73. Line Tracing AKA Ray-Casting.mp3
18.8 MB
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18. Iterating With For & While Loops.mp3
18.65 MB
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108. Fixing 3rd Person Camera Rotation.mp3
18.55 MB
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198 Marketing Markdown.mp3
18.27 MB
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39. Handling Game Win Condition.mp3
18.26 MB
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85. Debugging Game Issues.mp3
18.25 MB
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12. C++ Function Syntax.mp3
18.06 MB
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28. Constructors For Initialisation.mp3
17.95 MB
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232 Creating Animation State Machines.mp3
17.76 MB
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45. Playtesting Yor Game.mp3
17.75 MB
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233 Movement Blend Spaces.mp3
17.74 MB
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004 Unreal Development Environment.mp4
17.59 MB
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84. Iterating over TArray with for.mp3
17.59 MB
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228 Renaming Moving CPP.mp3
17.54 MB
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207 Blueprint Behaviour Tree Tasks.mp3
17.45 MB
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59. Getting Transforms In C++.mp3
17.45 MB
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104. Tank Control System.mp3
17.25 MB
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69. Modifying the Default Pawn Actor.mp3
17.1 MB
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129. The C++ Compilation Process.mp3
17.04 MB
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004 Unreal Development Environment.mp3
17 MB
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160. Attaching a Debugger to Unreal.mp3
16.86 MB
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14. Magic Numbers And Constants.mp3
16.83 MB
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243 Refactoring to a Gun Actor.mp3
16.7 MB
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208 Modular Arithmetic Cycles.mp3
16.42 MB
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214 Composition over Inheritance.mp3
16.36 MB
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113. Trial Packaging Your Game.mp3
16.33 MB
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246 Moving Files from LFS to Git.mp3
16.31 MB
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213 Converting Blueprint to C.mp3
16.31 MB
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34. A Place for Everything.mp3
16.26 MB
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70. Inherit Game Mode Blueprint.mp3
16.24 MB
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51. Version Control 101.mp3
16.1 MB
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230 Holding a Gun with Skeletal Sockets.mp3
16.09 MB
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25. Instantiating Your Class.mp3
16.03 MB
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244 Attaching Actors to Components.mp3
16.01 MB
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10. Game Design Document.mp3
15.9 MB
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221 The Animation Starter Pack.mp3
15.83 MB
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205 Using Any Actor for Waypoints.mp3
15.67 MB
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242 Debugging AI Behaviour.mp3
15.65 MB
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21. Using Do and While in C++.mp3
15.42 MB
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57. Runtime Message for Feedback.mp3
15.31 MB
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199 Use git clean to Revert Project.mp3
15.29 MB
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76. Resetting Your Unreal Project.mp3
15.28 MB
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231 Understanding Animation Blueprints.mp3
15.26 MB
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182. Particle Bounding Boxes.mp3
15.16 MB
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192. Bonus - Switching Cameras.mp3
15.11 MB
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38. Warm Fuzzy Feelings.mp3
14.94 MB
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92. SFX & Audio Clips.mp3
14.9 MB
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222 Changing a Characters Animation.mp3
14.86 MB
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225 Talking Head - Introducing Sam.mp4
14.82 MB
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247 To LFS or Not to LFS.mp3
14.79 MB
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240 Behaviour Tree Services.mp3
14.62 MB
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210 C AI Behaviour Tree Tasks.mp3
14.57 MB
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239 Behaviour Tree Decorators.mp3
14.21 MB
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218 Introducing AI Perception.mp3
14.14 MB
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95. Game Design Document (GDD).mp3
14.1 MB
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40. Win Or Lose Screen.mp3
14.02 MB
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217 Instanced Materials.mp3
13.73 MB
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75. REFERENCE & POINTERS.mp3
13.39 MB
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238 Control Rotation for Aim.mp3
13.39 MB
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100. Upgrading Engine Version.mp3
13.3 MB
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209 Performance Profiling 101.mp3
13.25 MB
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203 Introducing AI Blackboard Data.mp3
13.17 MB
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005 Intro to Visual Studio 2015 on PC.mp3
13.12 MB
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55. A Pointers Primer.mp3
12.98 MB
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005 Intro to Visual Studio 2015 on PC.mp4
12.92 MB
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27. Introducing The Const Keyword.mp3
12.87 MB
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201 The Third Person Character.mp3
12.72 MB
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68. Grabbing System Overview.mp3
12.67 MB
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202 Introducing AI Behaviour Trees.mp3
12.15 MB
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206 Options for Grouping Actors.mp3
11.81 MB
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211 Reading Blackboard Data in C.mp3
11.78 MB
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006 Intro to Xcode on MacOS.mp4
11.68 MB
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16. Using getline().mp3
11.6 MB
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003 Setup Visual Studio or XCode.mp4
11.58 MB
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212 The Consequences of Inheritance.mp3
11.56 MB
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219 OnTargetPerceptionUpdated Event.mp3
11.49 MB
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245 Configuring the Gun.mp3
11.28 MB
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224 Sub Behaviour Trees.mp3
11.01 MB
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250 Inverse Kinematics with Animations.mp3
10.97 MB
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204 Target Points and Patrol Routes.mp3
10.74 MB
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248 Child Actor Components.mp3
10.72 MB
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223 Customising a Character Blueprint.mp3
10.55 MB
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50. Game Design Document (GDD).mp3
10.52 MB
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220 AI Hearing Perception in Unreal.mp3
10.31 MB
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006 Intro to Xcode on MacOS.mp3
10.09 MB
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229 Solution Renaming Moving CPP.mp3
9.9 MB
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200 First Person Character Overview.mp3
9.64 MB
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249 Introduction to Inverse Kinematics.mp3
9.6 MB
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196 Testing Grounds GDD.mp3
9.51 MB
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236 Rotating with SetFocalPoint.mp3
8.98 MB
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235 Aiming Blend Spaces Offsets.mp3
7.88 MB
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003 Setup Visual Studio or XCode.mp3
7.45 MB
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191. Section 4 Wrap-Up.mp3
7.42 MB
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09. Intro, Notes & section Assets.mp3
7.02 MB
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241 Tweaking AI Behaviour.mp3
6.99 MB
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22. Introducing Classes.mp3
6.83 MB
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216 How to Delete a C Class.mp3
6.47 MB
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002 Welcome to the Course.mp3
6.46 MB
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008 A Quick Tour of Unreal Editor.mp3
6.23 MB
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166. Talking Head - Real World Skills.mp3
5.7 MB
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49. Intro, Notes & Section Assets.mp3
5.06 MB
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93. Section Wrap Up.mp3
4.64 MB
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195 Testing Grounds Introduction.mp3
3.47 MB
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001 Promo Video.mp3
3.39 MB
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48. Section Wrap-Up.mp3
2.96 MB
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94. Intro, Notes & Section Assets.mp3
2.58 MB
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226 Talking Head - Refactoring Superpowers.mp3
2.48 MB
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215 Talking Head What Weve Covered So Far.mp3
2.4 MB
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225 Talking Head - Introducing Sam.mp3
875.83 KB
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009 A Note On Unreal Version.html
477 B
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