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Digital Tutors - Introduction to Character Rigging in Maya
Size 1000.36 MB
Files 31
Info Hash: 395A1170BE3E192CB59566A38699856072C76777
Indexed 2025-12-19 07:14:40
Updated 2025-12-19 07:14:40
📂 File List (31)
🎬
17 - The Eye Controls.avi
60.11 MB
🎬
03 - Building the Skeleton.avi
56.25 MB
🎬
28 - Corecting the Deformations of the Left Leg with the Paint Weight Tool.avi
55.66 MB
🎬
30 - Utilizing the Blend Shape Deformer to Deform the Face.avi
52.76 MB
🎬
04 - Adding a Hip Bone.avi
44.71 MB
🎬
13 - Creating Upper Body Controls.avi
44.37 MB
🎬
26 - Exploring Maya's New Interactive Skinning Method.avi
43.79 MB
🎬
09 - Setting up the Foot Controls.avi
42.45 MB
🎬
21 - Manually Correcting a Joint Local Rotation Axis.avi
42.34 MB
🎬
11 - Utilizing Set Driven Keys for the Foot Roll.avi
38.94 MB
🎬
18 - Working on Brow Controls.avi
38.78 MB
🎬
12 - Rigging the Knees.avi
35.72 MB
🎬
08 - Constraining to the Reverse foot Bones.avi
35.63 MB
🎬
02 - Preparing the Scene.avi
34.46 MB
🎬
15 - Rigging the neck and head.avi
34.35 MB
🎬
22 - Starting on the Finger Rig.avi
34.34 MB
🎬
16 - Rigging the Eyelids.avi
32.28 MB
🎬
07 - Creating the Reverse Foot Bones.avi
29.68 MB
🎬
24 - Adding a Global Control.avi
28.27 MB
🎬
19 - Building Arm Controls.avi
27.42 MB
🎬
29 - Mirroring Skin Weights.avi
26.4 MB
🎬
14 - Establishing a Center of Gravity Control.avi
24.41 MB
🎬
27 - Refining the Deformations of the Neck and Head with the Volume Manipulator and Component Editor.avi
23.98 MB
🎬
23 - Using the Connection Editor to Finish our Finger Rig.avi
21.97 MB
🎬
25 - Finalizing the Control Rig.avi
20.76 MB
🎬
20 - Setting Up the Elbows.avi
20.52 MB
🎬
05 - Working with IK Handles.avi
20.24 MB
🎬
06 - Mirroring the Arm and Leg Chains.avi
12.39 MB
🎬
01 - Introduction and Project Overview.avi
11.15 MB
🎬
10 - Creating Custom Attributes.avi
5.89 MB
📦
project_files.rar
337.8 KB
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