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Pluralsight - Creating Game-ready Modular Structures in 3ds Max by Dan Cox (2016)
大小 2.81 GB
文件数 19
Info Hash: 1547AE9AFDB6C4AD962A29C3F583FB5B037C97EB
收录时间 2025-12-28 06:29:20
更新时间 2025-12-28 06:29:20
文件列表 (19)
3ds-max-creating-game-ready-modular-structures.zip
1.45 GB
01 - Course Overview - Course Overview.mp4
5.61 MB
02 - Creating the Low-polygon Model - DynaMeshing Your High-poly Model.mp4
34.73 MB
03 - Creating the Low-polygon Model - Getting Your Scene Ready.mp4
31.59 MB
04 - Creating the Low-polygon Model - Intro to Optimization Tools.mp4
103.4 MB
05 - Creating the Low-polygon Model - Lining up Designed Edges.mp4
80.73 MB
06 - Creating the Low-polygon Model - Optimizing the Pillar Wall.mp4
172.04 MB
07 - Creating the Low-polygon Model - Proboolean and Optimizing.mp4
72.94 MB
08 - Creating the Low-polygon Model - Examining the Final Result.mp4
66.47 MB
09 - Creating the Unwrap - Breaking Apart Your Unwrap.mp4
82.19 MB
10 - Creating the Unwrap - Packing Your Unwrap.mp4
99.68 MB
11 - Baking the Textures - Exploding Your Mesh and Aligning Your Meshes.mp4
70.3 MB
12 - Baking the Textures - Baking in xNormal.mp4
46.38 MB
13 - Baking the Textures - Examining the Bake.mp4
68.32 MB
14 - Repurposing the Modules - Creating a Tapered Wall and Corner.mp4
105.32 MB
15 - Repurposing the Modules - Creating a Bend Mesh.mp4
101.66 MB
16 - Repurposing the Modules - Creating a New Pillar.mp4
116.07 MB
17 - Repurposing the Modules - Getting Objects Ready for Export.mp4
43.19 MB
18 - Repurposing the Modules - Importing into Unreal.mp4
94.27 MB

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