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[DesireCourse.Net] Udemy - RPG Core Combat Creator Learn Intermediate Unity C# Coding
Size 13.03 GB
Files 383
Info Hash: D32CBD60A818426D8CC07B3939A805A1B5E7F46E
Indexed 2020-07-10 12:41:00
Updated 2020-07-10 12:41:00
📂 File List (383)
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1. Why You Should Buy This Course.mp4
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1. Why You Should Buy This Course.vtt
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10. Using Raycasts To Query Click.mp4
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10. Using Raycasts To Query Click.vtt
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11. Click Mouse To Move.mp4
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11. Click Mouse To Move.vtt
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12. Work Breakdown Structure.mp4
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12. Work Breakdown Structure.vtt
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14. Instructor Hangout 1.1.mp4
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14. Instructor Hangout 1.1.vtt
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15. Organizing Project For Teamwork.mp4
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15. Organizing Project For Teamwork.vtt
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16. Using Cursor Affordances.mp4
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16. Using Cursor Affordances.vtt
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17. Most Important Combat Feature.mp4
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17. Most Important Combat Feature.vtt
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18. Gamepad Movement Mode.mp4
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18. Gamepad Movement Mode.vtt
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19. Onion Design.mp4
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19. Onion Design.vtt
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2. Welcome To The Course.mp4
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2. Welcome To The Course.vtt
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20. The Player Experience.mp4
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20. The Player Experience.vtt
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21. TODOs And Bug Fixes.mp4
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21. TODOs And Bug Fixes.vtt
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22. The Observer Pattern.mp4
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22. The Observer Pattern.vtt
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23. Using Delegates In C#.mp4
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23. Using Delegates In C#.vtt
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24. The Event Keyword In C#.mp4
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24. The Event Keyword In C#.vtt
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26. Instructor Hangout 1.2.mp4
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26. Instructor Hangout 1.2.vtt
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27. Section 1 Wrap Up.mp4
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27. Section 1 Wrap Up.vtt
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3. About Character Movement.mp4
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3. About Character Movement.vtt
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4. Start Designing Your RPG.mp4
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4. Start Designing Your RPG.vtt
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4.4 1-Page GDD Template - V1.1.pdf.pdf
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5. Set Up A Combat Sandbox.mp4
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5. Set Up A Combat Sandbox.vtt
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6. A Simple DIY Follow Camera.mp4
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6. A Simple DIY Follow Camera.vtt
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7. Pan And Tilt Camera Options.mp4
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7. Pan And Tilt Camera Options.vtt
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8. Prototyping With Placeholders.mp4
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8. Prototyping With Placeholders.vtt
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9. Raycasting And Layer Masks.mp4
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9. Raycasting And Layer Masks.vtt
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1. Section 2 Introduction.mp4
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1. Section 2 Introduction.vtt
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10. Importing Level Assets.mp4
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10. Importing Level Assets.vtt
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12. Instructor Hangout 2.1.mp4
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12. Instructor Hangout 2.1.vtt
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13. Creating Terrain.mp4
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13. Creating Terrain.vtt
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14. Block Out Your Level.mp4
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14. Block Out Your Level.vtt
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15. Review And Adjustments.mp4
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15. Review And Adjustments.vtt
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16. Commenting Your Level.mp4
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16. Commenting Your Level.vtt
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17. Standardising Scene Setup.mp4
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17. Standardising Scene Setup.vtt
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18. Dimensional Analysis Primer.mp4
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18. Dimensional Analysis Primer.vtt
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19. Help Writing Physics Code.mp4
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19. Help Writing Physics Code.vtt
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2. Attacking The Enemies Design.mp4
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2. Attacking The Enemies Design.vtt
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20. Make Enemies Pathfind To Player.mp4
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20. Make Enemies Pathfind To Player.vtt
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21. Don't Panic!.mp4
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21. Don't Panic!.vtt
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22. Fully Event Based Raycasting.mp4
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22. Fully Event Based Raycasting.vtt
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23. Writing Custom Editors.mp4
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23. Writing Custom Editors.vtt
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24. Player Pathfinding To Enemies.mp4
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24. Player Pathfinding To Enemies.vtt
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27. Instructor Hangout 2.2.mp4
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27. Instructor Hangout 2.2.vtt
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28. Prototyping Goals And Progress.mp4
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28. Prototyping Goals And Progress.vtt
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29. Refine Your Nav Mesh.mp4
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29. Refine Your Nav Mesh.vtt
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3. Using Gizmos To Visualise Code.mp4
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3. Using Gizmos To Visualise Code.vtt
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30. Tuning And Exploring.mp4
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30. Tuning And Exploring.vtt
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31. Importing Humanoid Animations.mp4
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31. Importing Humanoid Animations.vtt
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32. Using Interfaces In C#.mp4
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32. Using Interfaces In C#.vtt
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33. Calling Methods Via Interfaces.mp4
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33. Calling Methods Via Interfaces.vtt
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34. Enemy Move And Attack Spheres.mp4
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34. Enemy Move And Attack Spheres.vtt
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35. Spawning Enemy Projectiles.mp4
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35. Spawning Enemy Projectiles.vtt
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36. InvokeRepeating() vs StartCoroutine().mp4
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36. InvokeRepeating() vs StartCoroutine().vtt
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37. Player Melee Damage.mp4
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37. Player Melee Damage.vtt
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39. Instructor Hangout 2.3.mp4
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39. Instructor Hangout 2.3.vtt
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4. Player Health Bar UI.mp4
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4. Player Health Bar UI.vtt
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40. Creating Enemy Archetypes.mp4
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40. Creating Enemy Archetypes.vtt
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41. Health And Damage Philosophy.mp4
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41. Health And Damage Philosophy.vtt
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42. Start Your Stat Spreadsheet.mp4
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42. Start Your Stat Spreadsheet.vtt
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43. Healing Companion Prototype.mp4
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43. Healing Companion Prototype.vtt
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44. Level Story Theme And Flow.mp4
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44. Level Story Theme And Flow.vtt
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45. Playable Level With Combat.mp4
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45. Playable Level With Combat.vtt
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46. Rising Complexity, Refactoring.mp4
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46. Rising Complexity, Refactoring.vtt
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47. Using The Trail Renderer Component.mp4
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47. Using The Trail Renderer Component.vtt
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48. Preventing Projectile Pass-Through.mp4
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48. Preventing Projectile Pass-Through.vtt
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5. Enemy Floating Health Bar.mp4
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5. Enemy Floating Health Bar.vtt
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50. Instructor Hangout 2.4.mp4
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50. Instructor Hangout 2.4.vtt
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51. Fix Wobbly Characters.mp4
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51. Fix Wobbly Characters.vtt
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52. Thoughts On Organisation.mp4
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52. Thoughts On Organisation.vtt
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53. Preparing Our Assets Folder.mp4
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53. Preparing Our Assets Folder.vtt
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54. Set Dressing Our Level.mp4
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54. Set Dressing Our Level.vtt
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55. Adding Water.mp4
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55. Adding Water.vtt
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56. Movement Bug And Water.mp4
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56. Movement Bug And Water.vtt
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57. Adding Trees.mp4
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57. Adding Trees.vtt
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58. Asset Showcase Scene.mp4
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58. Asset Showcase Scene.vtt
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59. Get Your Dev Hat Back On.mp4
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59. Get Your Dev Hat Back On.vtt
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6. Ranged Attack Problem.mp4
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6. Ranged Attack Problem.vtt
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60. Introducing Scriptable Objects.mp4
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60. Introducing Scriptable Objects.vtt
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62. Adjustable Weapon Grip.mp4
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62. Adjustable Weapon Grip.vtt
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63. Problems With Prefabs.mp4
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63. Problems With Prefabs.vtt
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64. Import Mecanim Animation Pack.mp4
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64. Import Mecanim Animation Pack.vtt
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65. Projectiles Discriminate.mp4
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65. Projectiles Discriminate.vtt
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67. Section 2 Wrap Up.mp4
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67. Section 2 Wrap Up.vtt
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7. Update Your 1 Page GDD.mp4
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7. Update Your 1 Page GDD.vtt
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8. Set Your Art Direction.mp4
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8. Set Your Art Direction.vtt
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9. Sketch Your Prototype Level.mp4
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9. Sketch Your Prototype Level.vtt
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1. Section 3 Introduction.mp4
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1. Section 3 Introduction.vtt
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10. Triggering Audio On Radius.mp4
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10. Triggering Audio On Radius.vtt
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12. Terrain Optimization.mp4
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12. Terrain Optimization.vtt
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13. Our First Dialogue.mp4
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13. Our First Dialogue.vtt
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14. Tasks And Bugs.mp4
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14. Tasks And Bugs.vtt
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15. Placing Props.mp4
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15. Placing Props.vtt
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16. Weapon Design.mp4
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16. Weapon Design.vtt
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17. Changing Your Skybox.mp4
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17. Changing Your Skybox.vtt
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18. Bridges And Navmesh.mp4
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18. Bridges And Navmesh.vtt
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19. Enemy Mesh Antics.mp4
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19. Enemy Mesh Antics.vtt
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2. Design Planning And Decisions.mp4
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2. Design Planning And Decisions.vtt
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20. Adding An Energy Mechanic.mp4
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20. Adding An Energy Mechanic.vtt
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21. Extension By Composition.mp4
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21. Extension By Composition.vtt
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23. Detecting By Layer In 3D.mp4
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23. Detecting By Layer In 3D.vtt
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24. Simplifying Click To Move.mp4
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24. Simplifying Click To Move.vtt
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25. Simplifying Click To Attack.mp4
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25. Simplifying Click To Attack.vtt
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26. Player Choice In Combat.mp4
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26. Player Choice In Combat.vtt
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27. Special Abilities System Overview.mp4
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27. Special Abilities System Overview.vtt
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28. Storing Special Ability Config data.mp4
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28. Storing Special Ability Config data.vtt
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29. Making A Class Single Purpose.mp4
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29. Making A Class Single Purpose.vtt
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3. Your Game Design Document.mp4
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3. Your Game Design Document.vtt
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30. Implementing Power Attack Behaviour.mp4
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30. Implementing Power Attack Behaviour.vtt
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31. Using Structs For Parameter Sets.mp4
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31. Using Structs For Parameter Sets.vtt
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32. Create An Area Of Effect Ability.mp4
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32. Create An Area Of Effect Ability.vtt
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34. Regenerating Energy Over Time.mp4
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34. Regenerating Energy Over Time.vtt
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35. Game Feel Intro.mp4
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35. Game Feel Intro.vtt
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36. Game Feel Audit.mp4
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36. Game Feel Audit.vtt
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37. Spreadsheet Strategy.mp4
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37. Spreadsheet Strategy.vtt
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38. Spreadsheet Spine.mp4
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38. Spreadsheet Spine.vtt
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39. When Mouse Leaves Game Window.mp4
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39. When Mouse Leaves Game Window.vtt
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4. Unity 5.6 And VS Community 2017.mp4
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4. Unity 5.6 And VS Community 2017.vtt
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40. Coroutine For Death Sequence.mp4
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40. Coroutine For Death Sequence.vtt
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41. Player Damage & Death Sounds.mp4
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41. Player Damage & Death Sounds.vtt
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42. Player Death Animation.mp4
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42. Player Death Animation.vtt
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43. Using Image Fill In UI.mp4
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43. Using Image Fill In UI.vtt
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45. Adding Special Ability UI.mp4
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45. Adding Special Ability UI.vtt
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46. Level Design Paradigms.mp4
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46. Level Design Paradigms.vtt
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46.1 Slides for level design.pdf.pdf
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47. Level Design Choice.mp4
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47. Level Design Choice.vtt
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48. Assets And Improvements.mp4
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48. Assets And Improvements.vtt
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49. Particle Effects Intro.mp4
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49. Particle Effects Intro.vtt
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5. Using Namespaces In C Sharp.mp4
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5. Using Namespaces In C Sharp.vtt
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50. Glowing Dust Effect.mp4
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50. Glowing Dust Effect.vtt
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51. Spawning Particles At Runtime.mp4
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51. Spawning Particles At Runtime.vtt
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52. Self Heal Special Ability Challenge.mp4
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52. Self Heal Special Ability Challenge.vtt
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53. Triggering Special Abilities From Keys.mp4
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53. Triggering Special Abilities From Keys.vtt
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54. Finishing The Self Heal Ability.mp4
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54. Finishing The Self Heal Ability.vtt
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56. Critical Hit And Weapon Bonus.mp4
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56. Critical Hit And Weapon Bonus.vtt
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57. AOE Particle Effect.mp4
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57. AOE Particle Effect.vtt
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58. Self Heal Particle Effect.mp4
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58. Self Heal Particle Effect.vtt
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6. The Animator Override Controller.mp4
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6. The Animator Override Controller.vtt
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60. Section 3 Wrap Up.mp4
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60. Section 3 Wrap Up.vtt
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7. Protecting Our Interfaces.mp4
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7. Protecting Our Interfaces.vtt
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8. Untangling Standard Assets.mp4
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8. Untangling Standard Assets.vtt
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9. Trigger Player Hit Animation.mp4
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9. Trigger Player Hit Animation.vtt
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1. Section 4 Introduction.mp4
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1. Section 4 Introduction.vtt
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10. Introducing Unity 2017.mp4
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10. Introducing Unity 2017.vtt
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12. Caution With Callbacks In Refactors.mp4
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12. Caution With Callbacks In Refactors.vtt
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13. Eliminating ThirdPersonCharacter.cs.mp4
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13. Eliminating ThirdPersonCharacter.cs.vtt
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14. Extracting a DamageSystem Component.mp4
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14. Extracting a DamageSystem Component.vtt
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15. Getting To Compilation With Focus.mp4
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15. Getting To Compilation With Focus.vtt
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16. Centralising Special Ability Code.mp4
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16. Centralising Special Ability Code.vtt
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17. Eliminate A Struct And Interface.mp4
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17. Eliminate A Struct And Interface.vtt
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18. Using Optional Parameters In C.mp4
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18. Using Optional Parameters In C.vtt
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19. Having Characters Build Themselves.mp4
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19. Having Characters Build Themselves.vtt
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2. From Interface To Inheritance.mp4
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2. From Interface To Inheritance.vtt
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20. Completing Character Self-Setup.mp4
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20. Completing Character Self-Setup.vtt
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21. A SetDestination() Movement API.mp4
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21. A SetDestination() Movement API.vtt
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23. A Strong Character Basis.mp4
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23. A Strong Character Basis.vtt
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24. Slowly Extracting WeaponSystem.mp4
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24. Slowly Extracting WeaponSystem.vtt
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25. Recap And Review When Tired.mp4
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25. Recap And Review When Tired.vtt
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26. Simplifying Enemy To EnemyAI.mp4
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26. Simplifying Enemy To EnemyAI.vtt
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27. AI Behaviour Tree In Unity.mp4
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27. AI Behaviour Tree In Unity.vtt
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28. Waypoint Paths With Editor Gizmos.mp4
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28. Waypoint Paths With Editor Gizmos.vtt
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29. Patrolling Using Coroutines.mp4
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29. Patrolling Using Coroutines.vtt
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3. Less Lines Of Code Is Better.mp4
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3. Less Lines Of Code Is Better.vtt
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30. Automatic Repeat Attacking.mp4
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30. Automatic Repeat Attacking.vtt
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31. Stopping Coroutines In Update.mp4
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31. Stopping Coroutines In Update.vtt
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32. Special Ability Animations.mp4
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32. Special Ability Animations.vtt
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34. Running Coroutines In Series.mp4
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34. Running Coroutines In Series.vtt
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35. Finshing The Fight.mp4
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35. Finshing The Fight.vtt
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36. Finishing The Weapon System.mp4
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36. Finishing The Weapon System.vtt
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37. Polish Audit.mp4
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37. Polish Audit.vtt
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38. Tuning Paradigms.mp4
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38. Tuning Paradigms.vtt
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39. Rebuilding Enemies.mp4
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39. Rebuilding Enemies.vtt
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4. Centralise And Improve Audio Clips.mp4
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4. Centralise And Improve Audio Clips.vtt
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40. Surprise And Delight.mp4
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40. Surprise And Delight.vtt
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41. Continuous Attack Bug.mp4
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41. Continuous Attack Bug.vtt
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42. Lazy Enemy Bug.mp4
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42. Lazy Enemy Bug.vtt
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43. Dialogue Workflow.mp4
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43. Dialogue Workflow.vtt
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45. NPCs That Don't Hit.mp4
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45. NPCs That Don't Hit.vtt
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46. Wandering NPCs.mp4
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46. Wandering NPCs.vtt
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47. Grip Scaler.mp4
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47. Grip Scaler.vtt
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48. Easier To Hit Enemies.mp4
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48. Easier To Hit Enemies.vtt
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49. Ben's Bug Bashing Bonanza.mp4
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49. Ben's Bug Bashing Bonanza.vtt
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5. Making Abstract Methods Concrete.mp4
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5. Making Abstract Methods Concrete.vtt
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50. Achieving Audio Awesomeness.mp4
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50. Achieving Audio Awesomeness.vtt
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51. More Death Bugs.mp4
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51. More Death Bugs.vtt
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52. Music And Ambience.mp4
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52. Music And Ambience.vtt
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52.2 Project Dragon Music From Ryan Palmer vicinityconcepts.com.mp3.mp3
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53. Tweak Your Lighting.mp4
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53. Tweak Your Lighting.vtt
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54. Final Design Thoughts.mp4
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54. Final Design Thoughts.vtt
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56. Congratulations.mp4
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56. Congratulations.vtt
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6. Weapon Pickup Points.mp4
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6. Weapon Pickup Points.vtt
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7. Weapon Change Mechanics.mp4
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7. Weapon Change Mechanics.vtt
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8. Eliminate AICharacterControl.mp4
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8. Eliminate AICharacterControl.vtt
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9. Simplify Unity's ThirdPersonCharacter Class.mp4
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9. Simplify Unity's ThirdPersonCharacter Class.vtt
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