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Fundamentals of 2D Game Engines with C++ SDL and Lua
大小 7.99 GB
文件数 114
Info Hash: D6221DB0247BA0E301FA0C603B25054ED8B8E1BB
收录时间 2025-12-22 10:55:54
更新时间 2025-12-22 10:55:54
文件列表 (114)
12. Using Lua/1. Embedding Lua in our C++ Application.mp4
487.85 MB
1. Introduction/1. Overview and Learning Outcomes.srt
12.64 KB
2. Dependencies and Project Structure/1. Project Dependencies.mp4
300.83 MB
2. Dependencies and Project Structure/1. Project Dependencies.srt
17.42 KB
2. Dependencies and Project Structure/2. Choosing a Code Editor.html
1.08 KB
2. Dependencies and Project Structure/3. Additional Links and Resources for Windows.html
1.17 KB
2. Dependencies and Project Structure/4. Files and Folder Structure.mp4
223.74 MB
2. Dependencies and Project Structure/4. Files and Folder Structure.srt
13.01 KB
2. Dependencies and Project Structure/4.1 2dgameengine.zip
1.24 MB
2. Dependencies and Project Structure/5. Makefile.mp4
131.66 MB
2. Dependencies and Project Structure/5. Makefile.srt
18.69 KB
2. Dependencies and Project Structure/6. Quick Makefile Remarks.html
838 B
2. Dependencies and Project Structure/7. Windows MinGW Installation.mp4
167.07 MB
2. Dependencies and Project Structure/7. Windows MinGW Installation.srt
37.1 KB
2. Dependencies and Project Structure/8. Makefile for Windows using MinGW.html
544 B
2. Dependencies and Project Structure/8.1 Makefile.zip
377 B
2. Dependencies and Project Structure/9. MinGW Error stdto_string.html
860 B
2. Dependencies and Project Structure/10. Activity Building the Project.html
440 B
2. Dependencies and Project Structure/10.1 2dgameengine.zip
1.43 MB
3. Game Loop and Time Step/1. The Game Loop.mp4
444.69 MB
3. Game Loop and Time Step/1. The Game Loop.srt
63.79 KB
3. Game Loop and Time Step/1.1 2dgameengine.zip
2.59 MB
3. Game Loop and Time Step/2. Fixing the Time Step.mp4
411 MB
3. Game Loop and Time Step/2. Fixing the Time Step.srt
31.85 KB
3. Game Loop and Time Step/3. Using a Delay Function.mp4
132.39 MB
3. Game Loop and Time Step/3. Using a Delay Function.srt
11.66 KB
3. Game Loop and Time Step/4. Using GLM to work with Vector2 values.mp4
106.23 MB
3. Game Loop and Time Step/4. Using GLM to work with Vector2 values.srt
10.69 KB
3. Game Loop and Time Step/4.1 2dgameengine.zip
2.6 MB
3. Game Loop and Time Step/5. SDL Rendering and Double Buffering.mp4
97.74 MB
3. Game Loop and Time Step/5. SDL Rendering and Double Buffering.srt
6 KB
4. Entity-Component Implementation/1. Entity-Component Fundamentals.mp4
362.12 MB
4. Entity-Component Implementation/1. Entity-Component Fundamentals.srt
23.54 KB
4. Entity-Component Implementation/2. Entity and Component Prototypes.mp4
39.66 MB
4. Entity-Component Implementation/2. Entity and Component Prototypes.srt
8.52 KB
4. Entity-Component Implementation/3. Entity and Component Implementation.mp4
180.1 MB
4. Entity-Component Implementation/3. Entity and Component Implementation.srt
30.84 KB
4. Entity-Component Implementation/4. Working with C++ Generics.mp4
249.22 MB
4. Entity-Component Implementation/4. Working with C++ Generics.srt
19.45 KB
4. Entity-Component Implementation/5. Just a Generic Cup.html
345 B
4. Entity-Component Implementation/6. Entities and Components in Action.mp4
133.9 MB
4. Entity-Component Implementation/6. Entities and Components in Action.srt
11.7 KB
4. Entity-Component Implementation/6.1 2dgameengine.zip
2.61 MB
4. Entity-Component Implementation/7. Activity List All Entities.mp4
47.07 MB
4. Entity-Component Implementation/7. Activity List All Entities.srt
3.24 KB
5. Sprites and Animations/1. Sprites.mp4
140.82 MB
5. Sprites and Animations/1. Sprites.srt
8.14 KB
5. Sprites and Animations/2. Managing our Assets.mp4
144.82 MB
5. Sprites and Animations/2. Managing our Assets.srt
24.91 KB
5. Sprites and Animations/3. The Sprite Component.mp4
134.09 MB
5. Sprites and Animations/3. The Sprite Component.srt
17.49 KB
5. Sprites and Animations/3.1 2dgameengine.zip
2.61 MB
5. Sprites and Animations/4. Activity Function HasComponent.mp4
127.84 MB
5. Sprites and Animations/4. Activity Function HasComponent.srt
8 KB
5. Sprites and Animations/5. Animated Sprites.mp4
295.21 MB
5. Sprites and Animations/5. Animated Sprites.srt
34.84 KB
5. Sprites and Animations/5.1 2dgameengine.zip
2.61 MB
5. Sprites and Animations/6. Example of Animation with Several Frames.mp4
41.77 MB
5. Sprites and Animations/6. Example of Animation with Several Frames.srt
3.25 KB
6. Handling Keyboard Input/1. The Keyboard Control Component.mp4
287.81 MB
6. Handling Keyboard Input/1. The Keyboard Control Component.srt
28.4 KB
6. Handling Keyboard Input/2. Activity Keeping the Player in the Window.html
302 B
7. Maps and Tiles/1. Maps and Tiles.mp4
110.33 MB
7. Maps and Tiles/1. Maps and Tiles.srt
7.05 KB
7. Maps and Tiles/2. The Tile Component.mp4
244.58 MB
7. Maps and Tiles/2. The Tile Component.srt
30.15 KB
8. Layers and Camera Movement/1. Working with Layers.mp4
143.16 MB
8. Layers and Camera Movement/1. Working with Layers.srt
16.88 KB
8. Layers and Camera Movement/2. Implementing a Moving Camera.mp4
171.61 MB
8. Layers and Camera Movement/2. Implementing a Moving Camera.srt
17.05 KB
8. Layers and Camera Movement/2.1 2dgameengine.zip
2.61 MB
9. Collisions/1. Identifying Collisions.mp4
336.08 MB
9. Collisions/1. Identifying Collisions.srt
35.02 KB
9. Collisions/2. Activity Rendering Bounding Boxes.mp4
50.33 MB
9. Collisions/2. Activity Rendering Bounding Boxes.srt
2.84 KB
9. Collisions/3. Improving our Collision Check.mp4
354.58 MB
9. Collisions/3. Improving our Collision Check.srt
22.86 KB
9. Collisions/3.1 2dgameengine.zip
1.27 MB
10. Text and Labels/1. The Label Component.mp4
226.41 MB
10. Text and Labels/1. The Label Component.srt
25.85 KB
10. Text and Labels/1.1 2dgameengine.zip
1.27 MB
11. Projectiles/1. The Projectile Emitter Component.mp4
425.58 MB
11. Projectiles/1. The Projectile Emitter Component.srt
41.7 KB
11. Projectiles/1.1 2dgameengine.zip
1.28 MB
11. Projectiles/2. Activity Improving the Code for Destroying Entities.html
581 B
1. Introduction/1. Overview and Learning Outcomes.mp4
206.09 MB
12. Using Lua/1. Embedding Lua in our C++ Application.srt
29.6 KB
12. Using Lua/1.1 David Barr (aka javidx9) video about embedding Lua to a C++ Windows application.html
89 B
12. Using Lua/2. Reading Assets from the Lua File.mp4
324.38 MB
12. Using Lua/2. Reading Assets from the Lua File.srt
30.84 KB
12. Using Lua/2.1 2dgameengine.zip
1.44 MB
12. Using Lua/3. Entities and Components in our Lua Script.mp4
224.05 MB
12. Using Lua/3. Entities and Components in our Lua Script.srt
14.32 KB
12. Using Lua/4. Activity Loading Entities and Components from the Lua File.html
683 B
12. Using Lua/4.1 2dgameengine.zip
1.26 MB
12. Using Lua/5. Reading Entities and Components from the Lua Script.mp4
310.17 MB
12. Using Lua/5. Reading Entities and Components from the Lua Script.srt
18.36 KB
12. Using Lua/5.1 2dgameengine.zip
1.26 MB
12. Using Lua/6. Activity Reading Date and Time with our Lua Script.html
931 B
12. Using Lua/7. Using Date & Time with Lua.mp4
115.95 MB
12. Using Lua/7. Using Date & Time with Lua.srt
7.32 KB
12. Using Lua/7.1 2dgameengine.zip
1.26 MB
13. Next Steps/1. Next Steps.mp4
205.76 MB
13. Next Steps/1. Next Steps.srt
14.31 KB
13. Next Steps/1.1 2dgameengine.zip
1.26 MB
14. Tilemap Editor/1. Activity Creating a Tilemap Editor.html
1.24 KB
14. Tilemap Editor/1.1 tilemapeditor.zip
45.56 KB
15. Extra IDE Configuration/1. Visual Studio Code Build Tasks.html
1.72 KB
15. Extra IDE Configuration/2. CLion IDE Project Configuration.html
3.33 KB
15. Extra IDE Configuration/2.1 CLion Download.html
93 B
15. Extra IDE Configuration/2.2 2DGameEngineCLion.zip
614.99 KB
16. Bonus Lecture/1. Discount on Our Other Courses.mp4
14.14 MB
16. Bonus Lecture/1. Discount on Our Other Courses.srt
1.13 KB
16. Bonus Lecture/1.1 Discount-Codes-Cpp.pdf
138.12 KB

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